There is no doubt. Sony is actually a great example because they were the ones who tried to remove purchases from Discovery. They faced zero legal consequences.
The legal justification is right there in the byline of the article you’ve linked.
Steam and game publishers can always take your games away without prior notice.
Technically: Yes. Legally: Doubtful.
Publishers can choose to no longer run servers but to remove games from the accounts without compensation, would be legal trouble.
When Sony axed Concord, all buyers got a full refund for a reason and that reason isn’t that Sony is such a caring company.
My child is not old enough to read, let alone login and create an account.
“make her an account” does not mean that she should do it on her own.
Steam has about 80% of the PC digital distribution market for new releases.
So it is a bad thing now that Steam makes new releases more discoverable than the other storefronts that have a larger installed base than Steam?
Microsoft’s store has a close to 100% penetration of home installation of Windows 10 and newer.
Opening Microsoft Store: Boom, top spots for Microsofts properties (Activision Blizzard sale, Minecraft, Candy Crush).
Switching to the Games tab: PC Game Pass, more Activision Blizzard sale, COD Black Ops 6 with a dedicated banner, more Minecraft, more Candy Crush.
Visiting one of Microsoft’s other game stores, Battle.net: 100% Microsoft exclusive. Not just Blizzard games but Doom, Avowed, Sea of Thieves, PC GamePass. That’s unregulated Microsoft on full display. Not a single 3rd party game even available but the rest of the Microsoft catalogue integrated after the takeover of Activision Blizzard.
Compare that to Steam: Huge banner advertising the sale promotion of EA.
Scrolling a bit further down, Microsoft games advertised, some convention for narrative games.
Nobody but Microsoft and Epic are to blame for their huge installed bases not converting to sales of 3rd party games. Mostly advertising their own properties and paid exclusives.
All your emotional outbursts do not change facts.
It’s not about how easy it is to compile
But it is. It is what defines the cost of supporting a platform.
The install base is too low right now.
The installed base of Switch2 is 0% right now.
10 Bn for Steam revenue this year, by the way.
So still far off anything resembling >50% market share on PC. Good to know they’re still not a monopoly.
The money flows to Valve because Valve doesn’t need to make ANY games at all, pay for exclusives or do anything else.
So Valve is not engaging in any anti-competitive behaviour as well as pumping resources into Linux support to break the Windows hegemony? Great!
Especially since the fanboys paint any attempt at competing against a monopolistic actor as an anticompetitive act, somehow.
Yeah, these people are very strange. I mean, it’s a fact that Microsoft is the convicted monopolist because of the grip Windows has on the industry, the same Microsoft that bought Minecraft, Bethesda, and Activision Blizzard King to become the world’s single biggest games publisher and their Windows-exclusive PC GamePass is also growing (surely at least partially thanks to Microsoft “continuing to misuse its Windows operating system monopoly” to promote their other services).
And yet, there are people who put the sole Linux supporter in the same corner, as if that company had anything approaching Microsoft’s market power. Not even the EU thought Valve was important enough. Microsoft, Apple, Google, ByteDance, and Meta are Digital Market Gatekeepers, not Valve.
There is absolutely no reason for Epic to support Linux in anyway
Except for the fact that their entire technology stack already supports it and making Linux versions of their games is a compilation step away. Their Tencent buddies at One-Notebook would surely make a OneXPlayer with EpicOS. “Comes with Fortnite and get free games each week”.
They’ll never grow to the size of Steam, and that’s okay.
EGS has a massive installed base because of Fortnite.
Do they officially support Linux yet?
Unreal Engine has official Linux support since ages. Unreal Engine running on Red Hat Enterprise Linux is what movie CGI creators often use these days. It’s a highly lucrative market they’re not going to give up.
Epic Online Services supports Linux as well: https://dev.epicgames.com/docs/epic-online-services/eos-get-started/platform-support (which includes Easy Anti Cheat)
So when Fortnite and Rocket League have no Linux versions, it’s just because of lack of will, not anything technological.
They still shouldn’t become the sole platform for PC gaming and that means they should lose some market share, though.
So CD Project could take a tiny fraction of their massive Cyberpunk earnings and make GOG Galaxy with Proton integration available on Linux.
You really, really, really don’t need to pick a side between multibillion dollar corporations and support it like it’s a sports team.
No, it has nothing to do with sports. Picking the vendor that invests into making an open source alternative to Windows viable is pure egoism. Their contributions will have a positive effect long into the future of PC gaming.
I’ll take good unofficial support in the meantime.
And that unofficial support is brought to you by Valve’s contributions to Wine, DXVK, RADV, LibSDL,…
There’s no workaround for monpolistic positions
Considering that the only monopolist in PC gaming is Microsoft, the workaround for that Windows monopoly is to spend money on products that make non-Windows PC gaming better and currently that’s almost exclusively Valve.
Assassin’s Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam.
They don’t have to. OK, maybe Microsoft has to because they are the actual monopolist and making the Activision Blizzard franchises available on storefronts other than Microsoft’s own is to keep the watchdogs away.
Also, none of the franchises are exclusive to Steam, so Steam has no monopoly.
It takes being significantly bigger than the entire Epic store to even consider not doing Steam on PC.
That sentence makes no sense. Fortnite is exclusive to EGS, therefore it cannot be “significantly bigger than the entire Epic store”.
Steam has no policies that forbid offering games on other stores, Epic has policies that makes certain games timed exclusives to EGS.
What makes EGS unattractive compared to Steam is the simple fact that Epic chooses to most prominently display their own games on EGS. Valve does front page banners, fests, that window that opens with every Steam launch, etc. and goes out of their way to make everything from big launches as well as solo dev indie games discoverable.
Epic has it in their own hands to make EGS more than the Fortnite launcher. They could promote other EGS games inside Fortnite but they don’t. They host concerts inside Fortnite but nothing to promote 3rd party EGS games, for examle.
That’s a bad look for competition on the PC market. There aren’t that many Fortnites or Minecrafts coming in the future. Gaming investment is drying up and gaming is becoming a cash business, rather than an investment business. And the cash flows to Valve.
USD 45 billion overall PC gaming revenue and all of Steam combined is 8.6bn. “And the cash flows to Valve”? Sure…
Valve is the only one in PC gaming to push an alternative operating system to Windows.
EGS, GOG,… all enforce a Windows hegemony. GOG Galaxy isn’t even available on Linux, despite the fact that it’s built on cross platform frameworks that make porting easy. Proton by Valve is open source and GOG Galaxy would be free to integrate it.
Heroic Launcher is a community effort that shows that it would be possible without massive investments. Epic and GOG/CD Project just chose not to.
For generic SteamWorks integration, there already exists a open source DLL called Goldberg Emulator. If publishers opt for real DRM, the games are not available on GOG anyway.
Also, downloading and backing up the games have to be done by yourself before the storefront goes bust. Distributing GOG games outside of GOG is a copyright violation, unless the copyright holders explicitly allow it.
So, to sum up: You can backup DRM-free Steam games and make them work with little effort.
Reminder that the world’s biggest money makers in PC gaming are not on Steam.
Minecraft isn’t (it’s on Microsoft Store and a stand-alone web store), Fortnite isn’t (it’s EGS exclusive), Roblox isn’t (its own store), League of Legends and Valorant aren’t (Riot Launcher and EGS),…
This is the Steam Deck community. Technically speaking, giving her money is not required because Deck is not a traditional games console.🏴☠️
SteamOS is not a good general purpose distribution for random PCs. Internationalization is basically non existent. For an external keyboard the layout is hardcoded to US in Game Mode and for people who don’t know where to look it’s basically impossible to find where to change it in Plasma/Desktop Mode. Language files including spell check dictionaries are unavailable for anything but English, presumably to save storage space everywhere for the 64GB Deck.
If you manually set the system language to anything but English, you end up with a weird mishmash of languages because the .desktop files still contain all translations, GUIs of bundled apps stay English, and Flatpak apps respect the language setting.
The sole thing SteamOS has over other distributions is the fact that you can order a Steam Deck and everything is already right there. Once installation on random PCs comes into play, SteamOS loses against Fedora and alike hands down because those have the wizards to set up language, encryption, dual boot, etc.
Tell me Asus is making a SteamOS handhelds without telling me Asus is making a SteamOS handheld device:
Added support for the power button on Asus and Lenovo handhelds
Improved input support for Asus and Lenovo handhelds
Where are you carrying that eGPU?
Meanwhile: Politicians who never had a day of honest work their entire life.
Randy, obviously.