haven’t actually proven to be effective at stopping cheaters
This is what OP said, and it’s completely correct. It’s not that much impact in comparison to “regular” anti cheat systems. And both of those only detect either cheap/bad or known hacks.
Server-sided and data based anti cheats is what would actually be a huge step up. You’re running a 8 K/D in a game where the best players are between 1-2? Banned. You just flicked two enemies within 100ms? Banned. Suspicious activity that’s not that blatant needs to be reviewed.
The thing is - that’s fucking expensive, complicated and needs to be done one a per-game basis, and since its just cheaper to throw you under the bus with a kernel anticheat and claim it’s the best one, that’s being done.
Bethesda brought HD texture packs for Skyrim and Fallout, yes. But they are free DLCs and came out several years after release. Bethesda did a paid modding shop.
But this is a feature that other games just have, that’s paid, on a preorder full price AAA game that’s already more expensive than other games.
Stop trying to compare, this is a whole new precedent of greed and mtx.