Yes, both Yuzu and Ryujinx were open source.
Ryujinx is licensed under MIT and Yuzu is under GPLv3.
Yes, both Yuzu and Ryujinx were open source.
Ryujinx is licensed under MIT and Yuzu is under GPLv3.
I need to remind some people here who don’t seem to understand something.
Forks may be dead and development may not be as fast as the original.
However - you must think about the future and not the situation right now. Yuzu and Ryujinx sources will be invaluable information for people making emulators later down the line.
It’s a matter of when and not if someone picks it up again.
RIP Black Box Games
(I’m a NFS fan but also a fan of Black Box)
Yes but, in practice some of these things don’t matter much at all. At that point you’re looking at the performance stack a bit too deeply.
Look at the bigger picture. For example - an RTX 4090 can perform about as well on PCIe 3.0 as it does on 4.0 in most tasks that you’d likely use it for.
You don’t have to care about some of these things as much as you used to before. Sometimes you can get too deep into hunting the best version of your system before you realize that it really doesn’t make that much of a difference.
Unrelated but this is totally possible on a PS4…
…after jailbreaking it and booting into Linux.
Which makes me even more mad at Sony removing OtherOS, but oh well.
Unfortunately not really.
The problem is that the artstyle is usually thrown out the window with these kinds of mods. They all end up looking very similar because of the amount of work you have to put in to make it look acceptable.
Not to mention, the hacky nature of RTX Remix is very limiting and the implementation is not very good to begin with (and very hard to use as a result).
I hadn’t caught up with NVIDIA’s RTX Remix SDK stuff but I plan on taking a look at this myself and do a more in-depth render integration with something (be it the Remix DXVK fork itself or something like UE5). I mod BlackBox NFS games extensively and I plan on cooking something up that is technically better than anything before.
No, it cannot be!
Someone is using Unreal Engine 5 to play Unreal?
Oh this is the “next gen” update? That would explain things.
Oh well…
Technical question - does the script extender use signature/pattern scanning at all?
It sounds to me that it may have broken because it doesn’t use it.
You could say “oh they recompiled it so the registers changed” but I highly doubt they changed the code that much or touched optimization flags.
It’s not bad at all, actually. The interpreter is excellent and the Apple devices are fast.
The benchmark game would be Gran Turismo, where it can lag really badly in the menus. But other than that, a lot of the games run just fine.
It’s already been done. Black Box’s NFS Carbon until Undercover all have ad clients built in that did that exact thing (displaying real ads on billboards).
Luckily it doesn’t work but if someone were to buy the domain it could be dangerous.
I’ve worked with Dennis in the past on NFSMods.
Surprised it took this long for something like this to happen.
Anti cheat is like DRM. It’s a waiting game more than it is about actual direct protection.