From my own statistics how many I feel worthy posting/linking on Lemmy, the most direct alternative to Kotaku is Eurogamer. PCGamer, PCGamesN and Rock Paper Shotgun are occasionally OK, but you have to cut through a lot of spam and clickbait (i.e. exactly this “50 guides per week” type of corporate guidance). Not sure if this is also the state that Kotaku will end up in. The Verge sometimes also have good articles, but the flood of gadget consumerism articles there is obnoxious.
The PS Vita side of Sony customer has gotten a deep taste of Sony’s issues of catering everything to a singular console. And same with PSVR2: Of course it must be PS5 exclusive, because everything are adornments towards their shiny console — and went on to not sell a lot of PS5.
There is pre-existing context and criticism. And it is not about, or just being the perception of “this journalist”:
https://www.theverge.com/23992402/geoff-keighley-the-game-awards-layoffs
https://videogames.si.com/features/games-industry-deserves-better-than-geoff-keighley
https://www.inverse.com/gaming/the-game-awards-2023-needs-to-acknowledge-industrys-lay-offs-problem
https://dotesports.com/the-game-awards/news/the-game-awards-layoffs-developers-no-respect
The problems also goes beyond just the layoffs, but his overt coziness and preferential treatment of large studios, over even the ones that actually won the award he is presiding over, and are supposed to be celebrated:
https://insider-gaming.com/geoff-keighley-shows-cowardice-at-the-game-awards/
https://www.eurogamer.net/the-game-awards-speeches-were-too-short-geoff-keighley-admits
There are now summaries from non pay-walled (and English) press: https://www.eurogamer.net/new-the-day-before-report-alleges-employees-fined-for-making-mistakes
There are plenty of EDID blockers and emulators already on the market. Unfortunately, no, “find[ing] […] the monitor’s model number” is not as trivial as you may think, if somebody really wants to evade. It is quite trivial nowadays to spoof the EDID in hardware, without the software able to do anything.
Yes. But one should also note that only a limited range of Intel GPU support SR-IOV.
This is absolutely not true, certainly not at the time of Bungie and how Microsoft made Halo Xbox-exclusive: https://arstechnica.com/gaming/2010/10/jobs-turned-down-bungie-at-first-how-microsoft-burned-apple/
As a user of an ecosystem that I care about, I totally do not. Why should the health of an ecosystem be dictated by my usage patterns or that of people that I know? Bit self-centered, also?
Also, today’s Apple fans and their “Apple-no-gaming” fiction are too quick to “forget” Bungie and how upset Steve Jobs was when Halo became Microsoft-exclusive. https://arstechnica.com/gaming/2010/10/jobs-turned-down-bungie-at-first-how-microsoft-burned-apple/
Over at Reddit, summary from /u/Honeydewmoney7761:
He praised the graphics and the ships, saying they were incredible.
He also praised the performance, he played it on the xbox series x and according to him, the performance was way above average compared to other recently released games.
Although the game is running at 30 fps, he pointed out that the game camouflages this very well and even at 30 fps, it is an extremely fluid experience with a few drops that are not occasional.
The npcs are interesting, in the Bethesda standard, but the facial expressions are really disappointing and although they have improved compared to previous titles, they are not revolutionary and are somewhere between average and below average.
Another very relevant thing was the AI, he played in normal mode and according to him, the AI is very dumb. he pointed out that there were many other difficulties above normal but he didn’t test to see if the AI improved on higher difficulties. He judged the game to be easy.
On gameplay and animations: simply very enjoyable, everything has weight, the animation of the doors opening is very fluid and he described it as one of the strongest parts of the game. Combat is walking forward and shooting, mainly because of the AI, but he said it’s still very enjoyable and that despite being relatively linear, it’s still very enjoyable combat.
Now, the quests. in his words, they have a similar basic structure, but even so, they are very captivating and hold the player. he claims to have spent many late nights trying to finish specific quests because they hold him so much and excite him so much. He didn’t say much about the main campaign so as not to give away spoilers, but according to him, it’s extremely good and certainly Bethesda’s best campaign.
One of his criticisms of exploration was the lack of a mini-map and a guidebook. It’s extremely difficult to find your way around and the player often finds himself lost in a gigantic city and has no idea what to do. According to him, the game will get much better when the guidebooks start coming out, since the game itself doesn’t present most of its mechanics to the player, leaving him lost and forcing him to figure it out on the fly.
Another criticism was the inventory management, which he says is very limiting, his ship only carries 400 kilos and he said that the inventory is always full and he is always too heavy to run, making it very difficult to focus on looting something because his character carries so little weight and so does the ship. A problem that could easily be fixed with mods and future balancing.
I’m too lazy to write more, so I’ll summarize the other points; the ship combat isn’t a high point of the game, something that improves a lot when you get a better ship, but it still wasn’t something to get too excited about.
Its overall score was 8.5 points, a very good game, with incredible graphics and atmosphere, huge cities with lots to explore, captivating missions, interesting characters and enjoyable gameplay.
Thanks, and sorry for the late response. One place to check is the outer casing of the battery female plug. But I am not very confident that it is not floating.
There has been: