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Joined 1 year ago
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Cake day: May 31st, 2023

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  • Yeah, being a niche product without the economies of scale elsewhere in gaming makes the price really awkward. My hope is that will improve over time if the install base keeps growing.

    I use mine just about every day, I’ve been fully obsessed with a game on multiple occasions, and I’m excited every time there are new things in the catalog. Easily worth full game-console price for the joy I’ve gotten out of it. But, that doesn’t really help anybody else, I know.

    It really is a lot less of a gimmick than it might seem. The final game of the first season is a shockingly polished gameboy-zelda-style adventure that I’ve played start-to-finish more than once.







  • Is it really that mind-boggling? ST has always seemed to me to read whichever way you are already predisposed to. How does everybody dying make it an anti-war movie? I would be shocked if the kind of person who believes in the good of a war machine were surprised that lots of people die in war.

    Maybe my memory is a bit hazy, but the bugs actually annihilate a city, right? What is the human response supposed to be? The extreme nature of the government and military only come across as insane if you’ve already been educated about fascism. Desperate times do indeed call for desperate measures, which muddies the antifascist message in my opinion.

    It’s a great movie, but anyone who thinks it’s going to change anyone’s mind from their preconceptions is fooling themselves.

    What am I missing?




  • The playdate is not meant to replace an emulator and buckets of roms. It’s its own game console with lots of great new games made by passionate devs.

    I’ve played more of the 24 pack-in games than I’ve ever spent time actually playing with the multiple emulator station consoles I’ve set up over the years. I love seeing what new games devs put out on the catalog, too. No in-app-purchases or any such BS, so devs just have to try and make a game that’s worth your couple bucks up front.

    The creative constraints of the 1-bit color and limited inputs push games in fun directions too. The crank is amazing as an analog rotation input, which has been missing from game consoles since the early 80s. Steering and aiming with the crank is so fluid and intuitive that it really adds to immersion.

    It’s not the kind of thing everyone’s going to get $200 of value out of, but if it happens to be up your alley its truly incredible.








  • One thing I haven’t heard others mention is fun. The better I get with vim, the more fun I have applying my skills to work efficiently.

    I also love that I can use it with a phone keyboard and still remain highly efficient. Being able to SSH into my server on the go and not be terribly hampered in my admin and editing is pretty amazing.

    Ubiquitous, powerful, flexible, lightweight, fun: it’s a pretty good mix of positives in the tradeoff for vim.