I’m guessing this technology requires specific implementation into the game? Nonetheless, it’s so great to see these kind of efforts very suitable for battery based laptops and handhelds, they fit perfectly this use case imo.
It does. AMD have vsr, which is a driver level implementation of fsr1 and thus works in any game, but anything above that needs to be implemented by the devs.
I wonder if valve is planning on bringing the driver level implementation of frame generation to the steam deck as well. Theoretically should be able to support it I think, since it’s an RDNA 2 gpu.
I feel like it’s more common in indie games to get post-launch improvements like FSR. Still, seems like it’s becoming more common, especially in games that are graphically intensive.
I’m guessing this technology requires specific implementation into the game? Nonetheless, it’s so great to see these kind of efforts very suitable for battery based laptops and handhelds, they fit perfectly this use case imo.
It does. AMD have vsr, which is a driver level implementation of fsr1 and thus works in any game, but anything above that needs to be implemented by the devs.
I wonder if valve is planning on bringing the driver level implementation of frame generation to the steam deck as well. Theoretically should be able to support it I think, since it’s an RDNA 2 gpu.
You can tell proton to run any game with fsr1 already
FSR1 doesn’t have frame gen though, which is what the commenter wishes for.
yes. Sadly, very few games get such improvement after launching. But we can expect new games to support it.
I feel like it’s more common in indie games to get post-launch improvements like FSR. Still, seems like it’s becoming more common, especially in games that are graphically intensive.