While CD Projekt Red worked on upgrading its in-house RPG engine for Cyberpunk 2077, the developers strapped GoPro cameras to their chests to imagine a sci-fi w
I also dislike it, but it’s easy to see why. Once something is both this widespread and user friendly it will become increasingly more popular in a positive feedback loop. Easier onboarding is so valuable compared to having to teach people your in-house engine.
I’m afraid we’ll only see more Unreal games in the future.
I see why too, but its frustrating because it means less games will be unique. More games with the same lighting system, the same caveats, the same limitations, etc.
I also dislike it, but it’s easy to see why. Once something is both this widespread and user friendly it will become increasingly more popular in a positive feedback loop. Easier onboarding is so valuable compared to having to teach people your in-house engine.
I’m afraid we’ll only see more Unreal games in the future.
I see why too, but its frustrating because it means less games will be unique. More games with the same lighting system, the same caveats, the same limitations, etc.
Its like RenderWare all over again.