Ehhh. The Kojima thing is at least somewhat understandable. He knew Konami was going to boot him out. Nothing like a constant reminder of who made the magic happen in the game they didn’t let him finish creating.
While I can see how that idea works incredibly well with the themes of the game, and I don’t think the game was ever going to get a traditionally satisfying conclusion… there’s a lot of cut content lying around in the files, on top of the “phantom episode” stuff from the collector’s disk that was included in the special edition that documents the work in progress next chapter they had to cut.
Hideous Kojambles is a great auteur, but they idea that all of that was just a front to further emphasize the themes doesn’t ring true to me.
Not sure i understand? My main point is Hideo has a weird sense of story structure. Couple that with his endless perfectionism would see any company paying his way bankrupt before the game releases. MGSV has a theme change about 1/3 and 2/3 through the game. And the longer it goes the more off the rails things got. I don’t think they all get resolved properly.
When he got his own company started i believe that seeing the end of his wallet helped him focus the end of death standing early on which still has the classic Kojima crazy, and has a cohesive story. Art will form when it rails against its limitations.
A game by
Hideo KojimaTodd HowardEhhh. The Kojima thing is at least somewhat understandable. He knew Konami was going to boot him out. Nothing like a constant reminder of who made the magic happen in the game they didn’t let him finish creating.
Well ok, but i assume you played mgsV i don’t think finishing the game was in the plan.
While I can see how that idea works incredibly well with the themes of the game, and I don’t think the game was ever going to get a traditionally satisfying conclusion… there’s a lot of cut content lying around in the files, on top of the “phantom episode” stuff from the collector’s disk that was included in the special edition that documents the work in progress next chapter they had to cut.
Hideous Kojambles is a great auteur, but they idea that all of that was just a front to further emphasize the themes doesn’t ring true to me.
Not sure i understand? My main point is Hideo has a weird sense of story structure. Couple that with his endless perfectionism would see any company paying his way bankrupt before the game releases. MGSV has a theme change about 1/3 and 2/3 through the game. And the longer it goes the more off the rails things got. I don’t think they all get resolved properly.
When he got his own company started i believe that seeing the end of his wallet helped him focus the end of death standing early on which still has the classic Kojima crazy, and has a cohesive story. Art will form when it rails against its limitations.
Such a shame he couldn’t finish it. Its gameplay is quite polished and the story isn’t that bad. His games are usually very well crafted
Well, in the way that Stephen King makes a well crafted mescaline fever dream.