Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.
So they’re just announcing they have either incompetent product managers, executives who refuse to believe reality, or both.
I hope their developers all find better roles.
For record, as a developer, I have worked many a weekend in my career during crunch. I was never mandated to do so, and I always made up the time afterwards. Only once in my entire career was it 2 weekends in a row, and it’s because it was a big that was because of me.
Bullshit. First for you assuming I’m not well compensated for my work, and also assuming that compensation makes up for not seeing your family for weeks. Crunches are normal, mandated multiple weeks without a day off are not normal.
So they’re just announcing they have either incompetent product managers, executives who refuse to believe reality, or both.
I hope their developers all find better roles.
For record, as a developer, I have worked many a weekend in my career during crunch. I was never mandated to do so, and I always made up the time afterwards. Only once in my entire career was it 2 weekends in a row, and it’s because it was a big that was because of me.
Crunches are regular and common in game dev. The difference here is star citizen devs are well compensated and given time in lieu
… and that’s not good and needs to change. You forgot to write the important part.
How did you come to this conclusion? IIRC their salaries are below average.
Bullshit. First for you assuming I’m not well compensated for my work, and also assuming that compensation makes up for not seeing your family for weeks. Crunches are normal, mandated multiple weeks without a day off are not normal.
Would you mind sharing what you think a crunch is if not for working overtime?
after squadron 42 ships*
After citizencon in 2 weeks
Does it confirm they are getting TOIL in the article? (It’s not loading for me)
Yes