Steam is a service provider, they don’t rent out shit. They do the marketing, distribution and payment processing. They are not rent. Idk what definition of rent is stuck in your head but I think that definition needs some reinstall, apparently its corrupted and fucked up the definition of Services.
A rent is something you get for giving someone property for money and still own it.
A service is (for example) when you distribute a product for someone and market it to people that might want it.
Big difference, and exactly what I don’t like about the nowadays leftists, speak a lot without knowing theory and definitions. Make the movement look like anti realistic morons that fight ghosts.
Oh and yes I’m absolutely financially interested in the suffering of others… Where is the diviece from that you made this comment with?
Edit: In case anyone needs this broken down: Online videogame marketplaces are a resource. The supply of online videogame marketplaces is fixed. Valve is the owner of the largest online videogame marketplace, Steam. The publisher of a videogame pays Valve to list their game on Steam. A payment to the owner of a resource, the supply of which is fixed, is economic rent. Imagine how low you gotta be to downvote Wikipedia.
Lmao you’re the one misunderstanding rents here, you don’t need to try to spin it around on me. If you think you’re right, go ahead and tell me where I’m wrong based on that definition.
I’ll bother and explain why you’re being stupid and not understanding the thing you yourself posted.
From the definition of factors of production on Wikipedia:
"In economics, factors of production, resources, or inputs are what is used in the production process to produce output—that is, goods and services.
Simply put, rent is paid at INPUT, for things like land, in order to produce OUTPUT, which are things like goods and services. What Steam provides is a SERVICE, an output. You don’t pay economic rent on outputs, you pay economic rent for inputs. Steam’s service being: marketing and distribution of games in place of others, plus integration with analytics and a bunch of other features.
The comparison you’re making is the same as saying you’re paying rent to your team of marketers and accountants…
You could make a point and argue that artists are paying economic rent for Adobe suite, and that game developers are paying rent for unreal engine fees. Without those things, which are inputs for production, neither artists or game developers would have a product at all. Steam only comes into play once the final product is already done. You don’t need Steam before the game is a product at all, which corroborates that Steam is not economic rent, for it’s not a payment made for an Input in order to produce an output.
Also, in what way is the marketplace for games fixed? It’s not a finite resource. There’s no finite number of how many stores there are out there, anyone can go and make their own client and store. There are games and developers that up to this day make their own standalone launchers.
Steams offers a service, the best one in the block. You don’t want it? You’re entirely free to go and figure it out yourself.
No monopolistic behavior in sight.
Thank you. I don’t think I’m being stupid, but you have made me think about it a lot, so I appreciate that. You are right that the online marketplace is not a fixed resource, that’s not technically right at all. I was thinking for a long time, “did I misunderstand that?” I certainly didn’t think about the input vs output aspect of production. This led me to do some more reading and here’s what I’ve got.
I do still think Steam is factor of production in that it is a capital good, like a business complex. The problem with your outputs argument, I think, is outputs are the quantity and quality of goods or services produced in a given time period. Well, for the devs, there really isn’t an output in the traditional productive sense. They didn’t produce a bunch of cars, creating X amount of value through their labor. The value is only created when copies are sold, and in that sense Steam, and other game stores are inputs in the value created by a game dev. I think one could even make an argument that publishers provide a service and Steam is involved in that as a factor of production, but I think that speaks more to the strangeness of the software market in general. Anyways thanks for actually taking the time, I got to learn some cool stuff and feel a little humbled in the process so that is good
Steam is a service provider, they don’t rent out shit. They do the marketing, distribution and payment processing. They are not rent. Idk what definition of rent is stuck in your head but I think that definition needs some reinstall, apparently its corrupted and fucked up the definition of Services.
A rent is something you get for giving someone property for money and still own it.
A service is (for example) when you distribute a product for someone and market it to people that might want it.
Big difference, and exactly what I don’t like about the nowadays leftists, speak a lot without knowing theory and definitions. Make the movement look like anti realistic morons that fight ghosts.
Oh and yes I’m absolutely financially interested in the suffering of others… Where is the diviece from that you made this comment with?
In neoclassical economics, economic rent is any payment (in the context of a market transaction) to the owner of a factor of production or resource, supply of which is fixed.[1] In classical economics, economic rent is any payment made (including imputed value) or benefit received for non-produced inputs such as location (land) and for assets formed by creating official privilege over natural opportunities (e.g., patents). In the moral economy of neoclassical economics, economic rent includes income gained by labor or state beneficiaries of other “contrived” (assuming the market is natural, and does not come about by state and social contrivance) exclusivity, such as labor guilds and unofficial corruption.
Edit: In case anyone needs this broken down: Online videogame marketplaces are a resource. The supply of online videogame marketplaces is fixed. Valve is the owner of the largest online videogame marketplace, Steam. The publisher of a videogame pays Valve to list their game on Steam. A payment to the owner of a resource, the supply of which is fixed, is economic rent. Imagine how low you gotta be to downvote Wikipedia.
I think you need to carefully read the quotes you just posted because they disagree with what you’re saying.
I don’t think they do, but if so I’m happily ready to admit I’m wrong. How do you find my interpretation wrong?
Bro we all are not responsible for your lack of reading compensation.
Lmao you’re the one misunderstanding rents here, you don’t need to try to spin it around on me. If you think you’re right, go ahead and tell me where I’m wrong based on that definition.
I’ll bother and explain why you’re being stupid and not understanding the thing you yourself posted.
From the definition of factors of production on Wikipedia:
Simply put, rent is paid at INPUT, for things like land, in order to produce OUTPUT, which are things like goods and services. What Steam provides is a SERVICE, an output. You don’t pay economic rent on outputs, you pay economic rent for inputs. Steam’s service being: marketing and distribution of games in place of others, plus integration with analytics and a bunch of other features.
The comparison you’re making is the same as saying you’re paying rent to your team of marketers and accountants…
You could make a point and argue that artists are paying economic rent for Adobe suite, and that game developers are paying rent for unreal engine fees. Without those things, which are inputs for production, neither artists or game developers would have a product at all. Steam only comes into play once the final product is already done. You don’t need Steam before the game is a product at all, which corroborates that Steam is not economic rent, for it’s not a payment made for an Input in order to produce an output.
Also, in what way is the marketplace for games fixed? It’s not a finite resource. There’s no finite number of how many stores there are out there, anyone can go and make their own client and store. There are games and developers that up to this day make their own standalone launchers.
Steams offers a service, the best one in the block. You don’t want it? You’re entirely free to go and figure it out yourself. No monopolistic behavior in sight.
Thank you. I don’t think I’m being stupid, but you have made me think about it a lot, so I appreciate that. You are right that the online marketplace is not a fixed resource, that’s not technically right at all. I was thinking for a long time, “did I misunderstand that?” I certainly didn’t think about the input vs output aspect of production. This led me to do some more reading and here’s what I’ve got.
I do still think Steam is factor of production in that it is a capital good, like a business complex. The problem with your outputs argument, I think, is outputs are the quantity and quality of goods or services produced in a given time period. Well, for the devs, there really isn’t an output in the traditional productive sense. They didn’t produce a bunch of cars, creating X amount of value through their labor. The value is only created when copies are sold, and in that sense Steam, and other game stores are inputs in the value created by a game dev. I think one could even make an argument that publishers provide a service and Steam is involved in that as a factor of production, but I think that speaks more to the strangeness of the software market in general. Anyways thanks for actually taking the time, I got to learn some cool stuff and feel a little humbled in the process so that is good