I’m not saying color grading is a bad thing, but I personally prefer natural lighting in games over “cinematic” filters.

See more examples: https://imgur.com/a/z6zyTo4

  • apinanaivot@sopuli.xyzOP
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    1 year ago

    It’s a matter of taste. I set the contrast so that the brightest pixel in the scene is 100% white, and the darkest 100% black, so there is the highest possible dynamic range (and nothing is over or underexposed). The vanilla kind of looks like there is mist everywhere since it’s so washed out.

    • glimse@lemmy.world
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      1 year ago

      You may prefer that contrast but I wouldn’t call it “natural lighting”

      I don’t mean this negatively at all but it reminds me of the photo edits I would make when I first discovered that stuff looks cool if you crush the blacks a bit. That’s not how stuff looks with our eyes but it does look nice

    • IWantToFuckSpez@kbin.social
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      1 year ago

      But nothing in reality is 100% black except Vanta Black paint. A painter who makes realistic paintings will never use pure black except for mixing.

      • emptyother@programming.dev
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        1 year ago

        But pc screens cant show pure black either. By using the full range of colors, we have more range to show different shades of black without creating a banding effect.

    • emptyother@programming.dev
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      1 year ago

      I prefer crushing the whites (a bit of overexposure) than crushing the black. It feels more realistic.

      Do people have differences in how bright they see the worlds colors, I wonder? I know, of personal experience, that colors for a single person can literally look bleaker when one is depressed. And then theres people with better night vision than others.