By Claire Lewis on September 27, 2023 at 3:28PM PDT

https://www.gamespot.com/articles/starfield-is-bethesdas-lowest-rated-game-on-steam/1100-6518009/

Starfield–Bethesda’s first new IP in a quarter of a century–has, for the most part, enjoyed a very successful launch. The game hasn’t even been out for a month, but in that timeframe, it has managed to beat Skyrim’s concurrent player count on Steam (with over 1 million concurrent players taking the game for a spin on launch day) and amass over 10 million players. That’s no small feat, and at first glance, it may seem like everyone playing the game is having the time of their life. But Steam reviews tell a slightly different story, with Starfield scoring lower with Steam players than any previous Bethesda game–including Fallout 76, which faced an incredibly rocky launch.

Bethesda hasn’t revealed how many copies of the game have been purchased rather than accessed via Game Pass, making it difficult to compare Starfield’s launch to that of previous Bethesda titles. Still, Steam’s metrics offer a pretty clear picture of the game’s reception, especially since, unlike players making use of Game Pass, anyone playing Starfield on Steam had to shell out the cold, hard cash to buy it, and probably purchased Starfield with the hopes of truly enjoying it. Unfortunately, after taking a peek at the Steam reviews, it seems Starfield has fallen well below the mark for a significant number of players.

Here’s how Starfield’s Steam reviews compare to previous Bethesda titles:

  • 2009’s Fallout 3 reviews are 79.07% positive.
  • 2011’s wildly popular Skyrim is right behind New Vegas, with 93.88% of user reviews rating it positively.
  • 2015’s Fallout 4 earned a respectable 81.90% positive rating among players.
  • 2020’s Fallout 76 previously held the record for Bethesda’s lowest-rated game, with 71.76% of Steam user reviews giving it a thumbs-up.
  • 2023’s highly anticipated Starfield is currently rated a fraction of a percentage lower than Fallout 76, with only 71.40% of player reviews speaking positively of the game.

Bethesda has garnered a bit of a reputation for releasing games with loads of bugs in them, and while Starfield certainly has a few, it’s arguably the least-buggy title launched by Bethesda in recent memory, and the studio seems to be committed to patching these issues out as quickly as possible. So what gives?

There are a number of potential reasons behind the game’s low score. Some players and internet personalities have been extremely vocal about their distaste for Bethesda’s choice to let players select their own pronouns, which may have affected the game’s rating to some extent. But rather than complaining that they’re being bogged down with bugs, many players are complaining about awkwardly-stiff NPC facial animations, an extremely limited number of romanceable companions, and far too much procedurally generated content that sees immersion broken when players stumble across the same named NPC’s corpse in the same exact spot inside the same exact cave on three different planets. Other complaints include the lack of any sort of codex or compendium to keep track of lore and learn more about the history of the game’s factions, the absence of any ground-side mode of transport (like a rover or alien mount) to make planet exploration less onerous, and, perhaps worst of all, downright painful interstellar dogfights.

While Bethesda’s latest release has certainly fallen short in the eyes of some players, there’s no guarantee that this will remain the case. The studio has a habit of releasing large-scale games that later receive large-scale updates, often including new DLC, new in-game activities, and access to mods for console players. Bethesda clearly has big plans for Starfield, and its Steam user score may improve in the future as more content is added. For now, however, the game is trailing behind Cyberpunk 2077’s concurrent player count on Steam, and 25% of players exploring the galaxy on Xbox have failed to even achieve liftoff. Ultimately, Starfield’s fate will be decided by the actions of its developer, but for the moment, a good amount of Steam players seem to agree that the studio’s choice to lean on procedural generation has resulted in a game that feels like it’s a mile wide, but an inch deep.

  • Shurimal@kbin.social
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    1 year ago

    Skyrim, while praised, has always been critiqued for being as wide as an ocean and as deep as a puddle.

    I think most people who say Skyrim is shallow never dived below the surface (story/questlines, roleplay and combat mechanics), only fast travelling and rushing through questlines. Thing with Elder Scrolls is, all the games are shallow on the surface. But they all get bonkers if you have the patience to really observe the world (many of the stories are told via the environment), read the in-game books and seek out answers. For example, I don’t think many people have given any thought to the Sleeping Tree near Whiterun and very few have an actual understanding of what it actually is. Without spoilers, Ysolda tells you the lead but dismisses it as a silly rumour. You’ll find the answers in Infernal City and Lord of Souls.

    • CaptainEffort@sh.itjust.works
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      1 year ago

      Unfortunately I disagree. It’s embarrassing but I have around 3k hours in Skyrim, split between the original 360 version, the PC version, and the PC version of SE. I’ve done every single quest multiple times and know virtually everything about the game.

      That being said, I’d still call it shallow. Most mechanics are only surface level and don’t actually affect much of anything at all outside of combat, if even that. Quests don’t have choices, and how you interact with the world and those within it have no bearing on anything at all. Skyrim is effectively an action sandbox, with any rpg system being shallow or nonexistent.

      I love Skyrim to death, albeit mostly for its modding scene, but even I can admit that it’s not some super deep game.

      • Shurimal@kbin.social
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        1 year ago

        Most mechanics are only surface level and don’t actually affect much of anything at all outside of combat, if even that.

        Correct. That’s exactly my point. Mechanics have never been the strong point in any of the Elder Scrolls games. But the worldbuilding is something else altogether, that’s where all the depth is, and it doesn’t stop going deeper and deeper.

        • CaptainEffort@sh.itjust.works
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          1 year ago

          I mean fair enough I guess, but when an rpg’s rpg mechanics are practically non existent it kind of hurts the experience. Even if the world building is stellar.

          And I wouldn’t say mechanics have “never” been a strong point of these games. For all of Morrowind’s flaws, it had actual rpg elements. And that was along with some of the best world building the series has ever seen, before or since.