Because restrictions on what you can and can’t do is what makes a game a game. Should every game have noclip on by default in case someone doesn’t want to engage with the level at all? After all, players that want to can simply restrict themselves to only moving inside the playable space.
I have no problem with being able to open up a console to type god and noclip, or installing mods to change how the game works, but it should be clear that you’re stepping outside the experience that the developer created. And it shouldn’t be an expectation that every game has the same experience.
Being able to save the state when you have something come up doesn’t make a game a game though. I can see not allowing save scumming (don’t care for that term but not the point) but you should be able to leave a game at your leisure and be able to return to it without having to have the system turned on and ready to play. People can’t always tell how long or much progress a game requires you to be at it before you have to do a large chunk over again because of other responsibilities.
I do see cutscenes being more difficult to handle this but if they’re putting in unskipable cutscenes then that’s something they should figure out, or allow you to skip if needed.
Sure, you should be able to pause and/or quit out and resume the game where you were.
I just think its a little bit dumb that games like Undertale get praised for having a save system that’s not actually a save system, or how Oneshot gets praised for letting the player permanently screw themselves over (you get one shot, no reloading), but the fact that you have to make it to the next bonfire in Dark Souls to make progress is treated as meaningless bullshit that only serves to make the game harder with no thematic significance at all.
Because restrictions on what you can and can’t do is what makes a game a game. Should every game have noclip on by default in case someone doesn’t want to engage with the level at all? After all, players that want to can simply restrict themselves to only moving inside the playable space.
I have no problem with being able to open up a console to type
god
andnoclip
, or installing mods to change how the game works, but it should be clear that you’re stepping outside the experience that the developer created. And it shouldn’t be an expectation that every game has the same experience.Being able to save the state when you have something come up doesn’t make a game a game though. I can see not allowing save scumming (don’t care for that term but not the point) but you should be able to leave a game at your leisure and be able to return to it without having to have the system turned on and ready to play. People can’t always tell how long or much progress a game requires you to be at it before you have to do a large chunk over again because of other responsibilities.
I do see cutscenes being more difficult to handle this but if they’re putting in unskipable cutscenes then that’s something they should figure out, or allow you to skip if needed.
I agree with you, but they said the game has “save and quit”.
Sure, you should be able to pause and/or quit out and resume the game where you were.
I just think its a little bit dumb that games like Undertale get praised for having a save system that’s not actually a save system, or how Oneshot gets praised for letting the player permanently screw themselves over (you get one shot, no reloading), but the fact that you have to make it to the next bonfire in Dark Souls to make progress is treated as meaningless bullshit that only serves to make the game harder with no thematic significance at all.
The full release of Oneshot actually does allow you to save anywhere, though I get your point.