The lead designer of The Elder Scrolls 5: Skyrim has discussed the difference in design philosophy between Bethesda games and Larian’s Baldur’s Gate 3.
If they spent money developing it, they want the maximum ROI/eyeballs!
Though I think a lot of it is games are also measured in terms of playtime, so the more content you can throw on the treadmill that everyone has to view the higher the playtime.
Whereas games like RPGs, real RPGs with real agency, real divergent stories, encouraged lots of replay. So you get more time in the game. Even though end-to-end it may be shorter than a Bethesda slog
oh he actually did just say that bethesda is adamant in not letting the player to make a choice, so i dont even have to be snarky
Can’t believe they even took that choice away from you 😔
Nod Yes or Smile Yes if Todd is in the room with you, and you need help.
If they spent money developing it, they want the maximum ROI/eyeballs!
Though I think a lot of it is games are also measured in terms of playtime, so the more content you can throw on the treadmill that everyone has to view the higher the playtime.
Whereas games like RPGs, real RPGs with real agency, real divergent stories, encouraged lots of replay. So you get more time in the game. Even though end-to-end it may be shorter than a Bethesda slog