Developed the proton translation layer (which you yourself made this post for), and released it open source so anyone can use it. I myself leverage Proton for Linux gaming on a daily basis (I do NOT run SteamOS)
Proton stands on the shoulders of giants like Wine and DXVK. What Valve did is still impressive but they didn’t start from scratch.
Definitely, and I’ll never try and make the argument against that. However what they did was definitely a significant improvement on these pre-existing translation layers.
Linux gaming can be clearly defined as pre-proton and post-proton because it was such a huge improvement to the experience (one-click installs, large number of support in games, gaming via proton counting as a Linux sale in publisher metrics, etc)
And I’m speaking from personal experience, before proton I had a hard time getting pretty much every game I tried to play working on Linux (and tbf a large part of this is probably me fumbling the installation but I’m not an untechnical person either, so I’m sure this was the experience for many)
Proton stands on the shoulders of giants like Wine and DXVK. What Valve did is still impressive but they didn’t start from scratch.
Definitely, and I’ll never try and make the argument against that. However what they did was definitely a significant improvement on these pre-existing translation layers.
Linux gaming can be clearly defined as pre-proton and post-proton because it was such a huge improvement to the experience (one-click installs, large number of support in games, gaming via proton counting as a Linux sale in publisher metrics, etc)
And I’m speaking from personal experience, before proton I had a hard time getting pretty much every game I tried to play working on Linux (and tbf a large part of this is probably me fumbling the installation but I’m not an untechnical person either, so I’m sure this was the experience for many)