Some of my favorite Early Access games, I’d actually rather just finish development and then start on a new release.
Take Nova Drift and Caves of Qud. Both games, I think, are in a state where I have gotten my money’s worth out of them many times over. But they’re still Early Access.
But, hey, as a player, who is going to complain about more stuff being provided for free?
At this point, my preference would be to say “Okay, you did a good job with the resources you had. Now, I would like to give you more money and you can hire more people and produce content at a higher rate, because I really like the stuff you make.”
Or at least DLC or something. Like, I don’t have a problem with blocky pixel art as a way of reducing dev costs. I think that many traditional roguelikes have benefited from just using text – means that gameplay revisions are easier, and that one doesn’t need an art team. I think that it’s an effective tactic. But having seen how much art has added to, say, Cataclysm: Dark Days Ahead, I’d like to be able to purchase high-resolution art for Caves of Qud. I pay for tons of art in many, many games that I enjoy much less than Caves of Qud. Ditto for a number of other pixel-art indie releases that I like.
I’d like to see more content coming out at a higher rate, and that is gonna require funds.
Paradox does this. They have a deal where they make a game and if I like it, I can send them more money and they will make more game at a pretty good clip. Now, maybe not everyone wants to spend what some Paradox games run if you take into account all DLC – okay – but I’m not left in a situation where I want more of Game X but I’m unable to buy it.
Some of my favorite Early Access games, I’d actually rather just finish development and then start on a new release.
Take Nova Drift and Caves of Qud. Both games, I think, are in a state where I have gotten my money’s worth out of them many times over. But they’re still Early Access.
But, hey, as a player, who is going to complain about more stuff being provided for free?
At this point, my preference would be to say “Okay, you did a good job with the resources you had. Now, I would like to give you more money and you can hire more people and produce content at a higher rate, because I really like the stuff you make.”
Or at least DLC or something. Like, I don’t have a problem with blocky pixel art as a way of reducing dev costs. I think that many traditional roguelikes have benefited from just using text – means that gameplay revisions are easier, and that one doesn’t need an art team. I think that it’s an effective tactic. But having seen how much art has added to, say, Cataclysm: Dark Days Ahead, I’d like to be able to purchase high-resolution art for Caves of Qud. I pay for tons of art in many, many games that I enjoy much less than Caves of Qud. Ditto for a number of other pixel-art indie releases that I like.
I’d like to see more content coming out at a higher rate, and that is gonna require funds.
Paradox does this. They have a deal where they make a game and if I like it, I can send them more money and they will make more game at a pretty good clip. Now, maybe not everyone wants to spend what some Paradox games run if you take into account all DLC – okay – but I’m not left in a situation where I want more of Game X but I’m unable to buy it.