nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoAll of Half-Life's textures were created by a single person, new making-of documentary explainswww.rockpapershotgun.comexternal-linkmessage-square7fedilinkarrow-up1118arrow-down15
arrow-up1113arrow-down1external-linkAll of Half-Life's textures were created by a single person, new making-of documentary explainswww.rockpapershotgun.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square7fedilink
minus-squareChicoSuave@lemmy.worldlinkfedilinkEnglisharrow-up3·1 year agoHaving all scenery art direction by one person helped keep the look of the world uniform and similar.
Having all scenery art direction by one person helped keep the look of the world uniform and similar.