• Captain Poofter@lemmy.world
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    1 year ago

    Man, I just never got it… I made myself play through this entire game and legitimately thought it was a 5/10. And i love adventure games/walking simulators, I’ve played hundreds.

    • bionicjoey@lemmy.ca
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      1 year ago

      I think part of what made it a top-tier telltale-like for me was the fact that it gives you more information. Most games in this genre you pick a dialogue option and you don’t necessarily see what was down the other conversational paths. Because of that, the developers will pull some “quantum ogre” trickery where different dialogue options lead to the same conversation. But in LiS, you get to explore all possible dialogue options in a way that feels natural and justified, and you can see that your choices matter a lot, even in the short term.

      • Captain Poofter@lemmy.world
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        1 year ago

        I played the whole game too and I didn’t think a single one of my choices mattered 🤷 That’s actually one of the reasons I didn’t even like the game. Also, it’s interesting that you say the game gives you so much information because I largely found all the information useless and not anything I wanted to actually know. The game sidelines the larger plot for the b stories and focuses on those as if they were the main plot and completely forgets about the larger mystery at hand. You never learn what’s going on. You never get any answers about anything other than the silly stuff happening at the school. I don’t understand how this doesn’t bother more people but I guess that’s just me 🤷