• ILikeBoobies@lemmy.ca
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      It’s because FSR is open so they (anyone including Nvidia) can implement it

      Unreal’s DLSS plugin is by Nvidia

  • AutoTL;DR@lemmings.worldB
    link
    fedilink
    arrow-up
    6
    arrow-down
    1
    ·
    1 year ago

    This is the best summary I could come up with:


    The year began with Godot 4.0 making its much anticipated debut and now this open-source game engine project is ending out 2023 with Godot 4.2 as the second revision to the Godot 4.x engine.

    Godot 4.2 integrates stability improvements, forced integer scaling is available, AMD FidelityFX Super Resolution 2.2 (FSR 2.2) is now available, continued preparations for new XR features, Wayland support is still on the way “soon”, a new lightmapper denoising approach, rendering optimizations, improved gamepad support, and official builds for ARM Linux are now available.

    Godot 4.2 overall is a nice incremental upgrade to this leading open-source game engine for being another four month update after Godot 4.1.

    Downloads and more details on the Godot 4.2 game engine release via GodotEngine.org.


    The original article contains 123 words, the summary contains 123 words. Saved 0%. I’m a bot and I’m open source!