And because many of the sites you find on a planet are just RNG, there’s not much visual story-telling, either. Which is one the things they’ve always done pretty well until now. It’s just a place to find loot with no actual context or story behind it, which makes the exploration little more than “oh hey, there’s something here.”
I don’t disagree. However, some of the absolute worst aspects of Bethesda games, like roleplaying mechanics, quest design, and more were actually improved in Starfield. BG3 still smokes it, same with New Vegas, but it’s also much better than Skyrim with those respects.
World interactivity is one of the most important things in open world games. Starfield is just completely empty
And because many of the sites you find on a planet are just RNG, there’s not much visual story-telling, either. Which is one the things they’ve always done pretty well until now. It’s just a place to find loot with no actual context or story behind it, which makes the exploration little more than “oh hey, there’s something here.”
yeah i miss the lore and sense of world building i get in Fallout. every little note adds to the story and overall feel
I don’t disagree. However, some of the absolute worst aspects of Bethesda games, like roleplaying mechanics, quest design, and more were actually improved in Starfield. BG3 still smokes it, same with New Vegas, but it’s also much better than Skyrim with those respects.
That’s why it’s interesting.