It’s much better on the highest difficulty settings but there’s still room to improve. It’s one of those games that doesn’t seem to know what it’s strengths are.
I do like that whatever one I tried (included with PS premium) let you turn off all the lootbox style gear level bullshit and tune the difficulty. The mechanics would work for me.
But it just didn’t feel like the bases ever had any real thought behind them, which for that kind of stealth action game is pretty important. It feels like they used bad procedural generation and didn’t adjust anything by hand after.
Wildlands is one of my favorite games. Breakpoint sucked at first aside from the map. But after player outcry they added a lot of good gameplay options and game modes to Breakpoint. It’s decent now.
Let’s hope they learned their lesson on this game. Ha! But I hope so.
I kind of liked Wildlands until Ubisoft’s trademark bland repetition kicked in. Then everything since has looked basically the same.
Like most other Ubisoft stuff, the mechanics aren’t bad and I want to like it. But it just turns soul sucking boring so fast.
It’s much better on the highest difficulty settings but there’s still room to improve. It’s one of those games that doesn’t seem to know what it’s strengths are.
I do like that whatever one I tried (included with PS premium) let you turn off all the lootbox style gear level bullshit and tune the difficulty. The mechanics would work for me.
But it just didn’t feel like the bases ever had any real thought behind them, which for that kind of stealth action game is pretty important. It feels like they used bad procedural generation and didn’t adjust anything by hand after.
Wildlands is one of my favorite games. Breakpoint sucked at first aside from the map. But after player outcry they added a lot of good gameplay options and game modes to Breakpoint. It’s decent now.
Let’s hope they learned their lesson on this game. Ha! But I hope so.