I think this idea of getting rewards for liberating certain planets is pretty cool. I’d like to see more of this kind of stuff, maybe not just stratagems tied into them but other bonuses. Would give nice incentives for defending planets too.
I really like the thought that it brings production and supply lines into play. If we lose Tien Kwan, poof, no more mechs! It gives them the ability to add other things and make them exist “physically” in the game. Yes, we want to liberate everything, but how do we do that if our manufacturing lines are under siege? We can’t be everywhere at once. More than that, if they were to introduce supply disruption, lets say a key planet is hit particularly hard and fast, maybe it takes a while to get things up and running again? Like losing Malevelon Creek, but with that much more urgency because there is more at stake to lose.
It’d definitely let them add more depth to the narrative and really change up the way we go about fighting too.
I think this idea of getting rewards for liberating certain planets is pretty cool. I’d like to see more of this kind of stuff, maybe not just stratagems tied into them but other bonuses. Would give nice incentives for defending planets too.
I really like the thought that it brings production and supply lines into play. If we lose Tien Kwan, poof, no more mechs! It gives them the ability to add other things and make them exist “physically” in the game. Yes, we want to liberate everything, but how do we do that if our manufacturing lines are under siege? We can’t be everywhere at once. More than that, if they were to introduce supply disruption, lets say a key planet is hit particularly hard and fast, maybe it takes a while to get things up and running again? Like losing Malevelon Creek, but with that much more urgency because there is more at stake to lose.
It’d definitely let them add more depth to the narrative and really change up the way we go about fighting too.