Good. I’m tired of the absolute cancer that is paid content with an expiration date that you still have to play to actually unlock. Either let us play the game to unlock content (the way things should be) or sell us the content if you must, but don’t double dip and require both. Absolute madness that this shitty concept ever was greenlit but gaming companies are scum these days. Valve is the best of the bunch, but their hands aren’t clean of bad monetization tactics.
Weapon skins is nothing. There are games putting overpowered characters and weapons in the loot boxes/battlepasses. Some of them then allow you to trade them for real money on an auction house. Anything skins is harmless at this point.
And in those boxes I sometimes see < 1% chances on the main item to drop and close to 50% for useless junk…
All games have their methods to leach cash out of players, but some methods are just despicable. Galaxy of FIre: Alliances was a positive exception. Buy a point doubler for $1.99 that’s permanent… Those amounts are within the expendable income part for almost all players. (not > 100 for 1 item or thousand for gambling)
Good. I’m tired of the absolute cancer that is paid content with an expiration date that you still have to play to actually unlock. Either let us play the game to unlock content (the way things should be) or sell us the content if you must, but don’t double dip and require both. Absolute madness that this shitty concept ever was greenlit but gaming companies are scum these days. Valve is the best of the bunch, but their hands aren’t clean of bad monetization tactics.
really? they were the ones who came up with loot boxes for weapon skins in the first place
Weapon skins is nothing. There are games putting overpowered characters and weapons in the loot boxes/battlepasses. Some of them then allow you to trade them for real money on an auction house. Anything skins is harmless at this point.
And in those boxes I sometimes see < 1% chances on the main item to drop and close to 50% for useless junk…
All games have their methods to leach cash out of players, but some methods are just despicable. Galaxy of FIre: Alliances was a positive exception. Buy a point doubler for $1.99 that’s permanent… Those amounts are within the expendable income part for almost all players. (not > 100 for 1 item or thousand for gambling)