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alessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year ago

Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest

www.pcgamer.com

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  • cross-posted to:
  • games@sh.itjust.works
  • starfield@lemmy.zip
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Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest

www.pcgamer.com

alessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year ago
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  • cross-posted to:
  • games@sh.itjust.works
  • starfield@lemmy.zip
"It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.
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    1 year ago

    I’d forgotten Starfield existed

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