Riven, the remake of Riven: The Sequel to Myst, will launch for PC via Steam and GOG, Mac via Mac App Store, and virtual reality via Quest 2 and Quest 3 on June 25, developer Cyan announced. Users …
Strange the article didn’t menton it, but searching further it seems like you’re right.
I guess they are going out of their way to “big up” the Quest release in the press coverage because that is a separate platform / storefront and so can garner extra sales, while PC and PCVR are the same sale.
Genuinely mislead me to think the PC version wouldn’t have VR, though!
It definitely does obscure the fact that the PC version includes VR itself. I’ll buy it for Quest and PC myself simply to support the studio and hopefully help make sure they produce games for a few more decades!
When they first announced the remake they didn’t mention anything about native Quest support, but they did talk about PCVR initially (which was the day I finally invested in VR hardware). I’m honestly surprised they got it running on the Quest, though it does look like they had to reduce detail by quite a lot to get to perform decently on the Quest.
For this particular game the PC version will support PCVR via Steam (and probably other ways as well).
Oh cool. That’s good to know. I was mistaken.
Strange the article didn’t menton it, but searching further it seems like you’re right.
I guess they are going out of their way to “big up” the Quest release in the press coverage because that is a separate platform / storefront and so can garner extra sales, while PC and PCVR are the same sale.
Genuinely mislead me to think the PC version wouldn’t have VR, though!
It definitely does obscure the fact that the PC version includes VR itself. I’ll buy it for Quest and PC myself simply to support the studio and hopefully help make sure they produce games for a few more decades!
When they first announced the remake they didn’t mention anything about native Quest support, but they did talk about PCVR initially (which was the day I finally invested in VR hardware). I’m honestly surprised they got it running on the Quest, though it does look like they had to reduce detail by quite a lot to get to perform decently on the Quest.