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Joined 1 year ago
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Cake day: June 27th, 2023

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  • For me personally, the solution I prefer to see for “Our idea for this game is shaping up to be packed full assets that will swamp development” is for them to find some excuse to cut the content. Genuinely. Artistry thrives in the presence of limitations.

    Have an AI naturally grow the forest. Wait, there are plenty of games already doing that

    What games out of curiosity? You don’t just mean normal procedural generation which has been around forever? It’s not the same as using AI to generate a million different haircuts.









  • I work hard for my money. I do not like spending it on games that barely function. I stopped buying 3rd party games of any variety on switch because of how many times I was burned by awful performance.

    Even 1st party games now. I liked TotK a lot, but frankly it’s difficult to love a game when multiple areas are plagued with nausea inducing frame drops.

    Like how has it become acceptable to even publish a game that can’t hold stable 30fps at not-even-real-1080p? Not asking for the world here.

    I’d be half inclined to buy a switch 2 if they told me it could actually run my switch 1 library with any faint semblance of competence. But I think I’ll probably pass on this one, especially with the steam deck and other competitors right there. I doubt the switch 2 will be a price-for-performance powerhouse. Would love to be proven wrong though





  • Carnelian@lemmy.worldtoStarfield@lemmy.zipRating down at 77%
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    1 year ago

    I cannot possibly disagree more with your assessment that the interstellar setting is necessarily boring and that’s something we should accept.

    But, if so, then why would we need to “just get used to it”? I’ve certainly never felt compelled to force myself to play a boring game





  • Well deserved. Game is crazy good

    I combed over the handful of negative reviews just to see what was up, since I’ve been enjoying the game so much. A bad habit of mine, but I digress.

    Fully half of them are centered around some mandatory button mashing segments, a fair criticism. The devs are responding to these complaints and say they’re working on adding an accessibility option, which I support. I hate the mashing.

    As for the rest, it seems like a lot of people just wanted a simple fishing/sushi restaurant management game. They complained that they just wanted to relax and play through a day quickly, but they kept getting long cutscenes and non-diving quests.

    DTD so far feels like more of a sushi themed RPG to me. In the first couple hours you assume it’s going to be a simple fishing/restaurant game, but it blossoms into so much more. I think the vast majority of people appreciate being surprised by the game turning into this, myself included. Excited to keep playing


  • Extremely weird pick, but Octodad is incredible and has a genius multiplayer mode, where you each control different limbs of the same character.

    I played the whole game through with a friend and we had an awesome time :) you can do left/right, or arms/legs, or there’s even an option to randomly assign limbs to each player on each level. Left/right is a really great bonding experience as you learn to walk together haha