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Cake day: September 28th, 2023

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  • When fallout 4 was in development, Bethesda had to crunch and have non-developers who had little to no experience in the engine (like writers) work in the creation kit to flesh out the rest of the game. This led to many quests being implemented entirely separate from each other with little to no input from other teams or staff members and is a major reason why fallout 4 base game feels so disjointed once you actually start exploring it.

    It wouldn’t surprise me if they had to do the same thing with starfield.





  • It shouldn’t be surprising given that Bethesda had all of their staff working on Fallout 4 in the GECK and they still barely managed to come up with a MVP in time for launch.

    Bethesda of today just isn’t what they used to be. For Elder Scrolls, they peaked with Morrowind when they were near bankruptcy and were forced to throw all their chips into the ring. Oblivion was OK, but had severe balance issues. The storytelling was alright, but you could tell that Bethesda had already started their formulaic approach to the series by this point. Heck, that may have even been the case going from Daggerfall to Morrowind. I won’t even talk about Skyrim. They’ve milked that game for so long, its honestly just shameful at this point.

    And for Fallout… Well, Bethesda has never made a competent Fallout game. I realize its their IP now, but they don’t get what the original vision of the series was when Interplay held the rights to it. They butchered the lore with Fallout 3 and couldn’t even create a coherent or compelling story in 4. The only reason NV is so beloved is because Obsidian developed it and at the time, they were employing former members of Interplay.

    My issue with Starfield is that they attempted to enter into the sci-fi genre by basically copying existing works. A lot of the mechanics are basically ripped straight from No Mans Sky or Star Citizen. The story isn’t really compelling. And somehow, the dungeon design has gone even more downhill. I won’t even address the fact that they attempted to make a space sim in the now extremely old creation engine.

    Edit: It seems to be a contentious issue on the Internet to point out flaws in any Bethesda game. I have over 500+ hours in each mainline Bethesda game released since Oblivion. If I didn’t love their games, I wouldn’t have played them so much.

    It’s very important to still remain critical of the things we love, especially if they bear some type of nostalgia factor like Bethesda games clearly do.