By Claire Lewis on September 27, 2023 at 3:28PM PDT
https://www.gamespot.com/articles/starfield-is-bethesdas-lowest-rated-game-on-steam/1100-6518009/
Starfield–Bethesda’s first new IP in a quarter of a century–has, for the most part, enjoyed a very successful launch. The game hasn’t even been out for a month, but in that timeframe, it has managed to beat Skyrim’s concurrent player count on Steam (with over 1 million concurrent players taking the game for a spin on launch day) and amass over 10 million players. That’s no small feat, and at first glance, it may seem like everyone playing the game is having the time of their life. But Steam reviews tell a slightly different story, with Starfield scoring lower with Steam players than any previous Bethesda game–including Fallout 76, which faced an incredibly rocky launch.
Bethesda hasn’t revealed how many copies of the game have been purchased rather than accessed via Game Pass, making it difficult to compare Starfield’s launch to that of previous Bethesda titles. Still, Steam’s metrics offer a pretty clear picture of the game’s reception, especially since, unlike players making use of Game Pass, anyone playing Starfield on Steam had to shell out the cold, hard cash to buy it, and probably purchased Starfield with the hopes of truly enjoying it. Unfortunately, after taking a peek at the Steam reviews, it seems Starfield has fallen well below the mark for a significant number of players.
Here’s how Starfield’s Steam reviews compare to previous Bethesda titles:
- 2009’s Fallout 3 reviews are 79.07% positive.
- 2011’s wildly popular Skyrim is right behind New Vegas, with 93.88% of user reviews rating it positively.
- 2015’s Fallout 4 earned a respectable 81.90% positive rating among players.
- 2020’s Fallout 76 previously held the record for Bethesda’s lowest-rated game, with 71.76% of Steam user reviews giving it a thumbs-up.
- 2023’s highly anticipated Starfield is currently rated a fraction of a percentage lower than Fallout 76, with only 71.40% of player reviews speaking positively of the game.
Bethesda has garnered a bit of a reputation for releasing games with loads of bugs in them, and while Starfield certainly has a few, it’s arguably the least-buggy title launched by Bethesda in recent memory, and the studio seems to be committed to patching these issues out as quickly as possible. So what gives?
There are a number of potential reasons behind the game’s low score. Some players and internet personalities have been extremely vocal about their distaste for Bethesda’s choice to let players select their own pronouns, which may have affected the game’s rating to some extent. But rather than complaining that they’re being bogged down with bugs, many players are complaining about awkwardly-stiff NPC facial animations, an extremely limited number of romanceable companions, and far too much procedurally generated content that sees immersion broken when players stumble across the same named NPC’s corpse in the same exact spot inside the same exact cave on three different planets. Other complaints include the lack of any sort of codex or compendium to keep track of lore and learn more about the history of the game’s factions, the absence of any ground-side mode of transport (like a rover or alien mount) to make planet exploration less onerous, and, perhaps worst of all, downright painful interstellar dogfights.
While Bethesda’s latest release has certainly fallen short in the eyes of some players, there’s no guarantee that this will remain the case. The studio has a habit of releasing large-scale games that later receive large-scale updates, often including new DLC, new in-game activities, and access to mods for console players. Bethesda clearly has big plans for Starfield, and its Steam user score may improve in the future as more content is added. For now, however, the game is trailing behind Cyberpunk 2077’s concurrent player count on Steam, and 25% of players exploring the galaxy on Xbox have failed to even achieve liftoff. Ultimately, Starfield’s fate will be decided by the actions of its developer, but for the moment, a good amount of Steam players seem to agree that the studio’s choice to lean on procedural generation has resulted in a game that feels like it’s a mile wide, but an inch deep.
It shouldn’t be surprising given that Bethesda had all of their staff working on Fallout 4 in the GECK and they still barely managed to come up with a MVP in time for launch.
Bethesda of today just isn’t what they used to be. For Elder Scrolls, they peaked with Morrowind when they were near bankruptcy and were forced to throw all their chips into the ring. Oblivion was OK, but had severe balance issues. The storytelling was alright, but you could tell that Bethesda had already started their formulaic approach to the series by this point. Heck, that may have even been the case going from Daggerfall to Morrowind. I won’t even talk about Skyrim. They’ve milked that game for so long, its honestly just shameful at this point.
And for Fallout… Well, Bethesda has never made a competent Fallout game. I realize its their IP now, but they don’t get what the original vision of the series was when Interplay held the rights to it. They butchered the lore with Fallout 3 and couldn’t even create a coherent or compelling story in 4. The only reason NV is so beloved is because Obsidian developed it and at the time, they were employing former members of Interplay.
My issue with Starfield is that they attempted to enter into the sci-fi genre by basically copying existing works. A lot of the mechanics are basically ripped straight from No Mans Sky or Star Citizen. The story isn’t really compelling. And somehow, the dungeon design has gone even more downhill. I won’t even address the fact that they attempted to make a space sim in the now extremely old creation engine.
Edit: It seems to be a contentious issue on the Internet to point out flaws in any Bethesda game. I have over 500+ hours in each mainline Bethesda game released since Oblivion. If I didn’t love their games, I wouldn’t have played them so much.
It’s very important to still remain critical of the things we love, especially if they bear some type of nostalgia factor like Bethesda games clearly do.
i think this is revisionist history. morrowind, oblivion, fallout 3, and skyrim are all highly regarded games and critically acclaimed. i think people shit on them now due to playing them for decades and the ever increasing expectations gamers have
Skyrim, while praised, has always been critiqued for being as wide as an ocean and as deep as a puddle. And the diehard Morrowind fans have always had valid complaints with the game, even from day 1.
And Fallout 3… while yeah it was critically acclaimed, it also has had valid criticism regarding it from day 1. This isn’t something that’s just started happening recently.
You should check out hbomberguy’s video, “Fallout 3 is Garbage, And Here’s Why”. Despite the title it’s a crazily well put together video, and he perfectly articulates all of his points.
As for Oblivion, I’m not sure what you mean. Yes, people love it, but issues like with its balance have always been criticized. Even by critics. This isn’t a new take.
ive seen that fo3 video, and its garbage. i think the response video is 10x better. hbomberguy has the most nitpicky “flaws” and acts like theyre game ruiners
No worries! I’m not forcing you to not like these games, like I still I love Skyrim despite it flaws. I’m just pointing out that people have had these opinions for quite some time, and that this isn’t “revisionist history”.
Hbomberguy’s videos really are top tier tho, it’s a shame you didn’t like it. Especially when that response video was… not very good.
im sure people had their gripes but i never really saw it, at least nowhere near the scale its at now. for fallout 3 it was mostly just on the no mutants allowed forums which i believe hates every first person fallout game including the beloved new vegas. skyrim i especially never saw gripes for until people had been playing it for years, around the time fallout 4 came out i feel the negative aspects have been much more widespread. maybe its rose tinted goggles but people seem way more quick to point out the flaws of any game than having fun playing it
Yeah that’s true. I wish people could criticize things while also appreciating them.
Like, as I said, I have loads of problems with Skyrim. But I also love the game and have literally thousands of hours in it. You can love a game and still have problems with it, but I don’t think people understand that which is why you either get toxic negativity or toxic positivity with any release. Never a healthy middle ground.
As to your point about not seeing the gripes, my theory is that people had them but were much quieter since the games were so beloved. But as Bethesda’s reputation got worse they felt more confident speaking up. So there were always people that took issue with the games, but it wasn’t until recently that their opinions became so public.
i definitely have problems with fallout 4, but for me i had more fun than i had not fun, and that’s really all i care about. i have tons and tons of huge gripes with new vegas but i still played that for years on end lol. only stopping because i have done everything i possibly can with the 20 something characters ive made.
really wish the dogpiling crap would end and people can just discuss games regularly. it really does seem nowadays its either 10/10 or 0/10 with few people offering an opinion between those marks
I think most people who say Skyrim is shallow never dived below the surface (story/questlines, roleplay and combat mechanics), only fast travelling and rushing through questlines. Thing with Elder Scrolls is, all the games are shallow on the surface. But they all get bonkers if you have the patience to really observe the world (many of the stories are told via the environment), read the in-game books and seek out answers. For example, I don’t think many people have given any thought to the Sleeping Tree near Whiterun and very few have an actual understanding of what it actually is. Without spoilers, Ysolda tells you the lead but dismisses it as a silly rumour. You’ll find the answers in Infernal City and Lord of Souls.
Unfortunately I disagree. It’s embarrassing but I have around 3k hours in Skyrim, split between the original 360 version, the PC version, and the PC version of SE. I’ve done every single quest multiple times and know virtually everything about the game.
That being said, I’d still call it shallow. Most mechanics are only surface level and don’t actually affect much of anything at all outside of combat, if even that. Quests don’t have choices, and how you interact with the world and those within it have no bearing on anything at all. Skyrim is effectively an action sandbox, with any rpg system being shallow or nonexistent.
I love Skyrim to death, albeit mostly for its modding scene, but even I can admit that it’s not some super deep game.
Correct. That’s exactly my point. Mechanics have never been the strong point in any of the Elder Scrolls games. But the worldbuilding is something else altogether, that’s where all the depth is, and it doesn’t stop going deeper and deeper.
I mean fair enough I guess, but when an rpg’s rpg mechanics are practically non existent it kind of hurts the experience. Even if the world building is stellar.
And I wouldn’t say mechanics have “never” been a strong point of these games. For all of Morrowind’s flaws, it had actual rpg elements. And that was along with some of the best world building the series has ever seen, before or since.
Part of the reason Morrowind is so beloved is that the balance is completely unhinged.
The balance in Morrowind was often unhinged in favor of the player. Oblivion and Skyrim tended to be unbalanced against you and fun. “oh you leveled speech and acrobatics? Well now the dungeons have mega-liches. get fucked”. Or “congratulations on finishing the dungeon. Here is your level appropriate reward” instead of anything interesting or surprising.
Morrowind, the game where there is an enemy that lowers your max carry weight and picking the wrong race locks you out of boots and helmets. I think you are cherry picking.
So you harbour nothing but contempt for all Bethesda games published in the last 20 years? Cool, cool, your opinion is enjoyable.