Look, you get born, you keep your head down, and then you die. If you’re lucky.

#fedi22

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Joined 1 year ago
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Cake day: June 14th, 2023

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  • I just finished my second playthrough today.

    First time around I (eventually) followed the main quest and reached NG+, but lost interest in continuing after that.

    Second time around I did a manual Alternative Start and - as soon as the game let me - I hightailed it to Neon, dumped all my loot except a pistol, and started a more RP-focused game as a Neon Street Rat. Today my street rat finished the UC SysDef / Crimson fleet missions at level 65, he has an insane fully turreted ship that shreds everything, half a million credits, Revenant and Keelhauler, and he’s pretty much at the top of the world.

    So I’m thinking I’ll take a break (unless I come back in to do some interesting ship design (the ship with the turrets is pretty ugly)) until mods come out for Xbox.

    I’ve had a lot of fun, but the one thing that bothers me about the game is how bland the lore is. Both Fallout and Elder Scrolls have personality, whereas Starfield just feels like vanilla SF.



  • I’ve started playing with the shipbuilder so:

    • be able to save a half-built ship design rather than having to finish it in a single sitting
    • highlighting which parts are triggering a particular error or warning
    • all parts you’ve encountered to be visible in the build lists even if they’re not available at the current shipyard, marked as not available but with a way to see which shipyard has them
    • a way to override the automatic placement of doors and ladders
    • a way to do a walkthrough of the partially built interior of a ship so you can see how the layout works before having to fit engines, gear, fuel tanks, etc
    • some way for players to share / trade ship designs

     

    I feel like Bethesda has released the game with Minimum Viable Product systems in some areas (ship-building, outpost-building, inventory management in particular) knowing that the modding community will massively improve the barebones.





  • Hossenfeffer@feddit.uktoStarfield@lemmy.zipWish list
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    1 year ago

    My wish list is pretty short and it’s been the same for almost every Bethesda RPG ever.

    When I have to follow an NPC, give me a button to press to auto-follow so I don’t have to try and match their ‘faster than a walk but slower than a run’ pace.

    Please?







  • Hossenfeffer@feddit.uktoStarfield@lemmy.zipIs it just me or is Starfield kinda meh?
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    1 year ago

    I’m having fun.

    It’s not NMS and I don’t want it to be. NMS is great for what it does, but it’s barely an actual game (in my experience - not played it for a few months so it may have changed).

    I’m familiar enough with loading screens from FO3, FO:NV, FO4, and ES:V so that doesn’t bother me much.

    Also, I’m an old man, so I’m playing on easy because I want fun and to explore the story rather than have a stressful challenge. The bosses with multiple health bars are a bit shit but I’ve rarely run out of ammo.

    So, yeah, I’m having fun. But my expectations going into it on Wednesday were that it would be FO4 in space. So far it’s doing slightly better than that for me.