That inserter issue has been annoying for so long.
That inserter issue has been annoying for so long.
For one, Ōkami was supposed to have a bigger story, but the team ran out of time and ended midway through what Kamiya wanted to do.
WHAT?! The game’s campaign is already obnoxiously long.
The only negative aspect of FemShep is that she can’t romance Tali.
That game’s still around?
Generally speaking, fault protection schemes need only account for one fault at a time, unless you’re a really large business, or some other entity with extra-stringent data protection requirements.
RAID protects against drive failure faults. Backups protect against drive failure faults as well, but also things like accidental deletions or overwrites of data.
In order for RAID on backups to make sense, when you already have RAID on your main storage, you’d have to consider drive failures and other data loss to be likely to occur simultaneously. I.E. RAID on your backups only protects you from drive failure occurring WHILE you’re trying to restore a backup. Or maybe more generally, WHILE that backup is in use, say, if you have a legal requirement that you must keep a history of all your data for X years or something (I would argue data like this shouldn’t be classified as backups, though).
Diablo 4’s what now?
There was a Payday 3?
Why the hell is a professional tech business not relying almost-exclusively in ethernet, anyway?
rsync, for sure. That’s what I used when I had to migrate a 10TB datastore to a new machins.
I don’t. I don’t think you can grow to that kinda size without engaging in growth and profit chasing. We don’t need a Blizzard that behaves like Larian, we need lots of Larians.
A DNS Proxy/Forwarder server? That’s where you would configure how your .internal domain resolves to IPs on your internal network. Machines inside the network make their DNS queries to that server, which either serves them from cache, or from the local mappings, for forwards them off to a public/ISP server.
I made a romhack at one point to increase all gained XP by 10x. Might still have it somewhere, and it’d be easy enough to adjust for reduced XP.
The only thing I can think of not aging well by today’s standards is the level grinding. I recall having to do quite a bit of it my first time playing it, just to keep up with the difficulty curve, and it’s not like I was skipping all the sidequests. That was a fairly common aspect for RPGs of the era, I think.
It’s also possible I wasn’t very good at the game, I was like 11 or 12 at the time.
They’re both good voice actors, I think, but FemShep is canon, as far as I’m concerned.
“The first real open world.”
That’s a rather hyperbolic statement, even if they’re not just over-hyping.
He knows the answer. It’s a rhetorical question, meant to piss off iPhone users.
So, looks like a singleplayer story/campaign game, built in the FighterZ engine? Sounds dope.
Love how this plays in relation to all the arguments of “well, you have to understand, Unity doesn’t turn a profit yet, they need to be able to make money”, from when they first announced the change.
This is what, a particular game mode?
Because Nintendo made one. They published the “official” timeline like a decade ago, and then made a TON of references to it in Breath of the Wild. Not our fault they then decided to shit on it with Tears of the Kingdom.