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Kerb@discuss.tchncs.de to Gaming@beehaw.org ·
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10 months ago

[Factorio] Friday Facts #419 - Display Panel & Inserter pickup fixes

factorio.com

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  • cross-posted to:
  • games@sh.itjust.works
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[Factorio] Friday Facts #419 - Display Panel & Inserter pickup fixes

factorio.com

Kerb@discuss.tchncs.de to Gaming@beehaw.org ·
edit-2
10 months ago
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  • cross-posted to:
  • games@sh.itjust.works
Friday Facts #419 - Display Panel & Inserter pickup fixes | Factorio
factorio.com
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Hello, Welcome to our facts for the week. Sign posts or bulletin boards are a common sight in videos games, probably not far behind the ubiquitous wooden crate or explosive barrel. They are a nice clean understandable way to communicate with the player, and it was something we wanted to see in Factorio for a long time...
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  • coyotino [he/him]@beehaw.org
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    10 months ago

    i love sharing direct updates from developers! small bit of feedback: in the future, maybe you could put “[Factorio]” in the post title to make it immediately obvious what the post is about from the timeline? In a Factorio-focused community this would be obvious, but it’s less obvious in this general gaming community.

    • Kerb@discuss.tchncs.deOP
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      10 months ago

      i updated the title

      • coyotino [he/him]@beehaw.org
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        10 months ago

        Your browser does not support playing HTML5 video. You can download a copy of the video file instead.

  • CybranM@feddit.nu
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    10 months ago

    Looks like nice additions, especially marking the map automatically now whenever you place a blueprint containing a sign

  • JakenVeina@lemm.ee
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    10 months ago

    That inserter issue has been annoying for so long.

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