• 3 Posts
  • 41 Comments
Joined 1 year ago
cake
Cake day: June 9th, 2023

help-circle



  • I still say it’s semi-walled. It has a bunch of gates in and out but and, unlike the Switch or iOS, there are no locks on the gates or gatekeepers. But the gates are latched in a way that requires specialized - if freely available - knowledge to open.

    I can’t really think of anything other than somehow enabling anyone (e.g., GOG or Epic) to add their store as a Steam app

    No, no as a Steam App, but as an alternate startup interface. I would say that the garden is open if there were a startup screen allowing you to pick the launcher of your choice. For argument’s sake, I’ll say Android TV. You can one-click download any content launcher with no technical ability. You can watch content (“play games”) purchased at Amazon, or on Netflix, or HBO Go (or whatever they call themselves now) and it’s the native store interface. You can do the same thing with Google’s in-house launcher. An acceptable alternate would be any other content player - like Apple’s TVOS, Roku, or Amazon’s FireTV. You can’t just load anything you want like it’s Linux or Windows, but the startup page lets you select a content provider and then you use their interface to navigate your content. It’s a good analogy as the same content is available from multiple providers, and all three (four if you include Google/Youtube) have their own in-house content libraries - which often overlap with competitors. I have both Roku and Apple actively on my TVs and I don’t purchase any content from either one of them except the hardware.

    I should say that I don’t blame Valve for not including competitors stores. It’s a cleaner interface not to have a loading or Home screen. They also have customized their interface for optimal user experience. And, if they are still selling at a net loss (after engineering, marketing, and distribution) then this is a loss leader to drive gamers to their store. You could say, of course, they have done it on an OS that doesn’t natively support other game launchers and therefore it is impractical, but Linux also doesn’t natively support the vast majority of major game titles, so that’s a little disingenuous. And that partly wraps us back to the Fortnight topic at hand.


  • Sure. By default you get the Steam store. Correct me if I’m wrong, but it’s the only option to load games from the default Gaming interface. There is no option to load from Gog, Epic, Uplay, Playstation, Xbox, Nintendo, or any other 3rd party store. If you are not willing (or able) to manage the deck in desktop mode, you can’t install non-Steam games so - as a console - it’s a walled garden. I say semi- because it’s not terribly difficult to switch to desktop mode and install other applications, launchers, and games - but if you’ve never used Linux and are not computer savvy, Steam is the only way to get games onto the device.





  • My only real gripe is that the SSDs aren’t being refreshed as component prices drop. There’s no reason for the entry level not to be 256 now, with 512 mid range and 1TB top end. Retail - and I presume wholesale - prices on the parts have dropped by half or more since the deck was launched. There may be contractual issues involved, but - for Valve - it would make sense to make these machines as self-contained as possible. Yes, you can by a SD card, but at this point you probably shouldn’t have to. And, lets face it, 64GB on a gaming device is pretty limiting. Just start slotting in larger drives as the inventory breaks the previous price floor and inventory is cleared.





  • I with you. With the exception of UI scaling and readability of some text, I have almost zero reason to want more than he resolution on the deck. Heck, it’s not even the res. Trying to squint at mini maps, even if the Deck were 4K, wouldn’t really solve the issue. It’s a little screen and unless I’m going to do that weird competitive gamer thing where you put your nose on the screen there’s no value in upping the resolution but still requiring that I resolve better than an arcminute to read it. My gaming PC is hooked to a 55" 4K HDR screen. I play in 1080 and, honestly, don’t notice any gameplay difference at 4K when sitting on my couch less than 10’ away. I don’t know why I would even want FHD on a 7" screen at a comfortable 18" distance.








  • It’s worse than storing it in the ideal zone - between 3.6 and 4.0 volts (% means nothing if we’re getting technical as there is an interpretation later in software). Constantly at 4.2 is bad, dropping below 3.0 is very very bad, and going to ~2.7(iirc) is simply murder. I have a telemetry module in a rocket which doors not have a low voltage cut off and every time I’ve left it on at least one cell in the lipo is permanently damaged.

    In the telemetry case, it’s designed to run absolutely a long s as possible because the cost of a (interchangeable) battery is small compared to the cost of the rocket and telemetry payload.

    I’m not a battery expert, but I’ve left lipos in computers and phones on chargers for years without substantial/excessive deterioration relative to their number of charge/discharge cycles; my experience with the telemetry makes me more wary of full discharge as a cell damage condition (not a direct analog as the deck certainly shuts down before lipo cell death)

    —-I should point out that I’m not terribly worried about battery damage - that’s a red herring. I’m just pissed when I grab my deck and its battery is dead and I was hoping to squeeze in a quick game. :-)