If I had to boot a game and shut it down each time, I’d only pickup the device when I had set aside time to game.
Since I can suspend and resume whenever, I pickup my steam deck all the time. I can play in the car and just suspend when we arrive or I can play for a few minutes while waiting for a meeting to start.
I can play while my wife gets ready.
Sometimes meets get canceled or there is traffic, so gaming sessions can really stretch out into a longer play time.
If I couldn’t suspend, I wouldn’t have played in those moments.
I’ve seen a ton of digital ink spilled on all manner of positives, such as how amazingly-portable it is, or how it’s been doing wonders for the advancement of Linux gaming.
But, I’ve yet to see anybody—outside you—speak about how amazing the suspend/resume is. And, that for me, is the reason why I play on a SteamDeck almost exclusively these days—even though I have a small collection of games I can play on Mac. I have such small windows of opportunity, and appreciate I can still play a game, even for a little as a few minutes.
Yeah same, being able to stop playing immediately is huge for me. There are a lot of games I would struggle to play through without it.
Diablo 4 not playing nice with suspend (due to the always online requirement) was the main reason I couldn’t get into it and didn’t buy it after the free to play week ended.
I used to like suspend. How is your battery life while suspended? If I left mine in suspend for more than a few hours, it’d die, or I’d pick it up and there wouldn’t be enough battery to continue playing without also charging.
Mine just lasts literally weeks, but I never tested it. It is so worry-free that I sometimes go multiple days without picking it up and when I finally do it has like 85% of battery and I don’t remember how much it had when I suspended it so I never even think about it. The TLDR is that the suspend in Linux works magically.
Unlike the Switch, which drains 70% of the battery in 3 days of standby. Every time I pick it up I have to charge it, it feels like such a chore that the SD has taken its place completely.
It seems to be a hit randomly and depends on the game, but I only play around the house, so it’s never been a big deal. I also try not to suspend unless I’ve saved already just in case, but I’m willing to take the risk.
My experience with suspend has not been good - causing glitching and requiring shutting the game down and reloading from a previous save whenever I suspended in a cut scene. As a result I haven’t used it much due to those first couple of trials; maybe it’s better now.
The suspend feature is wildly important for me.
If I had to boot a game and shut it down each time, I’d only pickup the device when I had set aside time to game.
Since I can suspend and resume whenever, I pickup my steam deck all the time. I can play in the car and just suspend when we arrive or I can play for a few minutes while waiting for a meeting to start.
I can play while my wife gets ready.
Sometimes meets get canceled or there is traffic, so gaming sessions can really stretch out into a longer play time.
If I couldn’t suspend, I wouldn’t have played in those moments.
I feel like this really the killer feature.
I’ve seen a ton of digital ink spilled on all manner of positives, such as how amazingly-portable it is, or how it’s been doing wonders for the advancement of Linux gaming.
But, I’ve yet to see anybody—outside you—speak about how amazing the suspend/resume is. And, that for me, is the reason why I play on a SteamDeck almost exclusively these days—even though I have a small collection of games I can play on Mac. I have such small windows of opportunity, and appreciate I can still play a game, even for a little as a few minutes.
Yeah same, being able to stop playing immediately is huge for me. There are a lot of games I would struggle to play through without it.
Diablo 4 not playing nice with suspend (due to the always online requirement) was the main reason I couldn’t get into it and didn’t buy it after the free to play week ended.
I used to like suspend. How is your battery life while suspended? If I left mine in suspend for more than a few hours, it’d die, or I’d pick it up and there wouldn’t be enough battery to continue playing without also charging.
Mine just lasts literally weeks, but I never tested it. It is so worry-free that I sometimes go multiple days without picking it up and when I finally do it has like 85% of battery and I don’t remember how much it had when I suspended it so I never even think about it. The TLDR is that the suspend in Linux works magically.
Unlike the Switch, which drains 70% of the battery in 3 days of standby. Every time I pick it up I have to charge it, it feels like such a chore that the SD has taken its place completely.
I kinda regret having bought a Switch.
You’re talking about sleep/suspend directly from playing a game?
It seems to be a hit randomly and depends on the game, but I only play around the house, so it’s never been a big deal. I also try not to suspend unless I’ve saved already just in case, but I’m willing to take the risk.
My experience with suspend has not been good - causing glitching and requiring shutting the game down and reloading from a previous save whenever I suspended in a cut scene. As a result I haven’t used it much due to those first couple of trials; maybe it’s better now.
I have noticed a slight reduction in framerates when loading back in from a suspended state but only on certain games. Namely High On Life