12 years!? Pure fantasy.
I played Cyberpunk for the first time properly recently, having waited for enough patches to make it worthwhile and what hit me the most after playing Starfield is the quality of conversation. NPCs you talk to emulate real people - they walk around, show emotion, interact with the environment etc. In Starfield, every conversation is a fixed camera POV of you staring directly at the character’s face. It’s so awkward, not at all realistic, unbelievably dated, and I can’t understand why Bethesda continue to make that design choice when there have been countless better implementations over the years.
TL;DR
12 - Resident Evil 4 remake
11 - Marvel’s Spider-Man 2
10 - Dave the Diver
9 - Cyberpunk 2077: Phantom Liberty
8 - Star Wars Jedi: Survivor
7 - Diablo IV
6 - Super Mario Bros. Wonder
5 - Armored Core VI
4 - Street Fighter 6
3 - Baldur’s Gate 3
2 - The Legend of Zelda: Tears of the Kingdom
1 - Alan Wake II