• Quicky@lemm.ee
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    11 months ago

    12 years!? Pure fantasy.

    I played Cyberpunk for the first time properly recently, having waited for enough patches to make it worthwhile and what hit me the most after playing Starfield is the quality of conversation. NPCs you talk to emulate real people - they walk around, show emotion, interact with the environment etc. In Starfield, every conversation is a fixed camera POV of you staring directly at the character’s face. It’s so awkward, not at all realistic, unbelievably dated, and I can’t understand why Bethesda continue to make that design choice when there have been countless better implementations over the years.

    • delitomatoes@lemm.ee
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      11 months ago

      Haven’t played cyberpunk, but the dialog animations in Witcher 3 were down right cinematic, there were wide shots, people pacing back and forth, unique animations.

      Mostly for the main quests, but it wasn’t camera reverse camera for NPCs as well

      • OscarRobin@lemmy.world
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        11 months ago

        Even Baldur’s Gate 3 - a CRPG - has more realistic and varies animation of characters across its million lines of dialogue.

        • Gamoc@lemmy.world
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          11 months ago

          All of Baldurs Gate 3’s dialogue is motion captured whilst recording the voice if I remember right. It puts it about six miles ahead of every game in its genre.

    • MrGooglyPants@lemm.ee
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      11 months ago

      Me and my SO recently picked up fallout 76 to play together (thanks steam sales) and it honestly felt like fo76 NPC interactions were better than starfield NPC interactions 😂 insane how hard they dropped the ball there. It completely kills the game for me.

    • JDubbleu@programming.dev
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      11 months ago

      I don’t even think that’s necessarily the issue as The Outer Worlds took this approach and the game was fantastic, albeit a bit short. I think it just stands out in addition to the rest of the game being bland.