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Joined 1 year ago
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Cake day: June 16th, 2023

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  • file.pizza if this is a one off or rare occurrence. If you’re doing this regularly, there are better options, provided the person at the “source” computer is competent. A significant question is whether or not these computers are on the same network. I would recommend running a HTTP server if you don’t care about privacy, HTTPS if you do. There’s no need to buy an SSL certificate, self-signed is more than adequate for this purpose.

    It’s more complicated to set up, but the advantage is that when you’re done you can send the receiving party a link they can open in any web browser, no hassle.


  • I fail to see your point? Right now a dev can sell their game as digital-only, forego a bunch of distribution costs and other costs associated with a physical release, and prevent lost game sales from resales. If this was to actually happen, they could no longer prevent those lost sales.

    As a gamer, there’s no longer any reason to “pay” for games. You can just borrow them. Buy them used, and turn around and sell them when you’re done.



  • I actually hope this ruling gets reversed. This has been a known factor in physical vs. digital games for a long time. With a physical game, the publisher only makes money during the initial sale. If that person decides that they want to sell their game later, the developer doesn’t see any of the money from that sale.

    I routinely buy games on Steam when they go on sale for 80%+ discounts. Even AAA titles that are less than a year old occasionally see discounts up to 50%. It’s rare that we can say the same for physical games. I expect that part of this is that game publishers have factored resales into the value.

    A digital copy immediately has a $0 resale value. It has no further value to anybody other than the person who bought it. But a physical copy still retains resale value, as it can be resold multiple times. Aside from a few exceptions, if a developer sells 100 digital copies, around 100 people get to enjoy the game. Versus selling 100 physical copies, which results in significantly more people getting to enjoy it. Also, physical games degrade, but digital games don’t. Without any degradation, there’s no compelling reason for someone to purchase a used game over a new one.

    Overall, this lost revenue will have to come from somewhere. This will almost certainly hurt indie game studios, as well as the digital storefronts themselves. Epic Games is already far from being profitable as is. I can only assume that this will end in higher game prices, less sales, and lower discounts. Other possibilities could be limits on number of downloads, as that extra bandwidth comes at a cost, or subscription fees for storing your digital game library. Of course everybody has their own opinions, but I’d much rather just keep the games I’ve paid for, and acknowledge that I can’t resell them.




  • I personally have both the official dock and this “usb-c hub” made by Anker:
    https://a.co/d/0aaiUuM

    I use the official dock at home, but I use the Anker dock at work. Overall I think I like the Anker one better. It has two HDMI ports that I use with my dual-monitor setup at work. The official dock has one more USB port, but the Anker one includes microSD and SD card readers.

    My biggest complaint with the official one is that I couldn’t get it to work right with my dual monitors. I tried using a DisplayPort to HDMI adapter. Surprisingly, I managed to get it to work properly in Windows, but never in SteamOS. We have other computers running Debian Linux at work using the same DisplayPort adapters, with no issue.


  • Favorite? Pretty much what everybody else says. Portability. Battery life, all things considered. Controls feel great. Amazing handheld for emulation. I have an electric car, and I love being able to use my Steam Deck whenever I’m waiting for my car to charge.

    My least favorite? The touchscreen. It’s garbage. I was excited thinking I could play Osu on it. Nowhere close. It’s not really even accurate enough for higher-level Plants vs. Zombies. You’d think a device like the Steam Deck would be great to dual-booted or virtualize Android on, but with the crappy touch screen, I can’t recommend it. But the worst part is trying to use the on-screen keyboard with it. I use my Steam Deck as a PC replacement at work. I’m a sysadmin, I’ve been using Linux for two decades, but the touchscreen makes even the most basic terminal commands painful to type with the OSK. So if you plan on using it heavily as a PC, or doing a lot of tinkering with it like I do, do yourself a favor and get a physical keyboard for it. Bluetooth ones are okay, but having a full-blown keyboard, mouse, and monitor with USB-C dock is definitely nice if you’re using it for more than just a game console.