How I feel about your comment: 1 - it’s ugly 2 - meh 3 - the graphics are okay 4 - it’s pretty 5 - OMG it’s like real life!
5/5
i type way too much about video games and sometimes music
How I feel about your comment: 1 - it’s ugly 2 - meh 3 - the graphics are okay 4 - it’s pretty 5 - OMG it’s like real life!
5/5
I thought the Green Inferno was perfectly cromulent. I can’t remember much of it, but I didn’t despise it.
There isn’t a DS emulator on switch, so of course they didn’t do explorers, even though it is probably the better game.
I also strongly prefer the pixel art of rescue team and explorers before the series went 3D and I still prefer the pixel art to the remake, even though the remake does have a nice style.
Oh shit, this dropped finally, I’m going to try it out after work today!
I wanted to like this, but I just don’t understand how they already made better pirate games in the AC series and then pooped out a dedicated multiplayer pirate game that lacks dismounting your ship dynamically and other players can’t walk onto your ship with you.
2006 was a neat game with some particularly cool bits, but 2017 is one of my favorite games of all time and pound for pound is a superior game due to 2017 being a spiritual successor to System Shock 2.
Very different games though, I don’t honestly think they should be compared directly, it was already a weird choice for Prey 2017 to receive the franchise name.
That’s good to know! I am a bit tied to my true account, I’m at some ungodly multiple hundreds of levels and have challenge hunted more than I do in most games, but if I can still play all the maps and freelancer mode etc. with server emulation down the line that would be absolutely amazing.
It’s slowed down now, and either way you can feel free to run missions at any difficulty you’re comfortable with to get equipment for viable builds.
True, it’s a curse that the hitman reboot trilogy is one of my favorite “games” of all time. Simply nothing can match it for me, not even the older titles in the same franchise. And it’s always online. If they don’t offer a contingency plan for end of life down the line my favorite experience will eventually disappear.
I mean, Ubisoft has been publishing the series for at least 14 years. It’s pretty solidly theirs. They’d have to willingly give it up.
Oh no, you’re correct there, it’s just sort of a shame that they took an otherwise pretty level tweet and then made the headline sound like he was being dismissive
I mean, the article is just 70% quoting the guy’s tweet, it’s barely an article.
Oh no, I’m not talking about how deeply interesting the name is. Just the fact that the cat has the word anus in its name.
Edit: I also sound pretty judgmental in my comments about this game. I do genuinely want it to be good! I just feel it’s an easy trap for a game to be so directly influenced as it draws high comparisons. I assume the devs know what they’re getting into there, so I hope they pull it off on release! Lots of games have high level similarities that don’t mean much when you’re in the nitty gritty of playing it. I hope it’s the case here.
Yeah, the gameplay would have to really redeem it. Looking at the trailer it is unlikely they’ll outdo or even match Danganronpa in art style, music, and it’ll be tough to see how it stacks up in writing and worldbuilding. It also seems to lack voice acting. The advantage is that Danganronpa’s mini games have been mostly just tolerable to me, so the card system could almost easily beat it there, but I never played Danganronpa for the gameplay anyway.
To take this much inspiration is dangerous because if it falls short enough of Danganronpa’s quality, then people looking for this sort of story would be easily recommended to play the established, polished series instead. Also, nobody is gonna mention that they named the big evil cat Nyanus?
That’s one that I was hesitant to include, because I feel like it’s more to do with my love of the era Bioware made, and nostalgia than it is a promotion of how the game holds up nowadays. But I personally love KoTOR!
Some single player games I’ve replayed often that aren’t roguelikes would be…
Dishonored Star Wars Knights of the Old Republic 1 and 2 Prey 2017 Hitman, but specifically the World of Assassination games Bethesda RPGs Grand Theft Auto/Rockstar, specifically for me 5 or Red Dead Redemption Dark Souls (I replay it on offline mode predominantly anyway) Dying Light Middle Earth Shadow of Mordor/War Halo MCC campaigns Mount & Blade series Katana ZERO Vanquish/other platinum games
Plants vs Zombies Battle for the Neighborville. You might think I’m kidding, but in terms of how it feels to play it’s my favorite shooter on the switch. The people who made that knew what the fuck they were doing.
Really good gyro implementation as well.
My biggest question too. I adored the first game, but only have a modest PC, so it’s the only thing keeping me from getting the second
At its own formula? I thought Palworld had a whole like crafting and base building/management side. That’s not really what I wanted out of a pokemon type game, and so I didn’t get Palworld. I can understand it being a better game for somebody who likes that, but I don’t know if that qualifies as Pokemon’s formula.
Indeed, sometimes I really appreciate a heads up of if I can save in the middle of gameplay or if I have to complete a whole run before it saves progress, things like that are not deal breakers but it can definitely affect how I play a game