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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months ago

Ubisoft says it’s ‘actively working’ on Driver franchise projects

www.videogameschronicle.com

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Ubisoft says it’s ‘actively working’ on Driver franchise projects

www.videogameschronicle.com

nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months ago
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Ubisoft says it’s ‘actively working’ on Driver franchise projects | VGC
www.videogameschronicle.com
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But its planned live action series has hit a road bump…
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  • Rakonat@lemmy.world
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    11 months ago

    Did it have to be Ubisoft? Couldn’t literally any other publisher pick this up?

    • BlackEco@lemmy.blackeco.com
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      11 months ago

      The studio behind Driver (Reflections Interactive) and the series’s licensing rights have been purchased by Ubisoft in 2006

      https://web.archive.org/web/20160829051222/http://www.gamasutra.com/view/news/101026/Atari_Sells_Driver_Reflections_To_Ubisoft.php

    • all-knight-party@kbin.run
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      11 months ago

      I mean, Ubisoft has been publishing the series for at least 14 years. It’s pretty solidly theirs. They’d have to willingly give it up.

  • Scrubbles@poptalk.scrubbles.tech
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    11 months ago

    Great, so we can enjoy it for a couple of years before they turn the servers off

  • Pika@sh.itjust.works
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    11 months ago

    Part of me feels like they’re only saying this to try to prevent a fan-made style of the game from sprouting up due to lack of development on the IP, that being said I haven’t followed one of their games since PS1, so not sure how well their fanbase is

    • The_Surviv0r@sh.itjust.works
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      11 months ago

      It’s already done, Driver Syndicate is a fan made driver game. There’s been also a fan made PC port of Driver 2 even (I held the WR for the speedrun of that game for a bit even)

      • SimplyTadpole@lemmy.dbzer0.com
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        11 months ago

        Best part is it doesn’t have microtransactions or kernel anti-cheat like what Ubisoft will certainly stick onto the new Driver game either.

  • Nfamwap@lemmy.world
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    11 months ago

    Driver San Francisco had some really great vehicle dynamics. I always felt that GTA could learn a lot in this area.

  • ssm@lemmy.sdf.org
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    11 months ago

    @ssm is ‘actively working’ on finding more ways to never hear anything relating to ubisoft ever again

  • dan1101@lemm.ee
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    11 months ago

    Live service, paid car passes, beautiful open world but inexplicable gameplay choices.

  • ansiz@lemmy.world
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    11 months ago

    First level is the tutorial level so many people had trouble with, in the parking garage!

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