Taming animals so you can ride them, or let them pull carriages? Building roads for vehicles? Train tracks with functional trains? Cool airships? All made obsolete with this one-kills-all glider feature! Don’t let good game design get in the way of convenience! /s
The idea is that “roguelike” = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, … while the term “rougelite” is less strict. But I think we’re past the point of that distinction being adopted into mainstream.