

Yeah, I’ve had the chance to play mission command and asteroid on an original arcade cabinet, its definitely a different experience and I’m sure for some worth this price.


Yeah, I’ve had the chance to play mission command and asteroid on an original arcade cabinet, its definitely a different experience and I’m sure for some worth this price.


Yeah, I think people are overlooking that it’s more like a portal able arcade cabinet than a retro handheld.


I mean the price is high, but it is a unique device with controls you won’t find on other devices. Additionally, you’re not pirating the games this way (I know that’s not a plus for everyone). It’s obviously playing on peoples nostalgia, but I don’t think it’s that big of a ripoff.
Yeah, that’s pretty much the same way I felt playing it.
I felt like this was a game that could be better served as a shot story. The gameplay is weak and the setup for all the mind copying is cool, but mostly irrelevant to the main philosophical question posed.
!Most of all what I don’t like about the game is it purposefully misleads the player about the “mind copying”. The fact is there is no gamble or uncertainty, when copying the person’s mind the original always stays where it is and a new consciousness is created in the new body. By changing control for all transfers but the last it seems to imply you got unlucky, but that’s what had been happening every time prior.!<


In the past I think they have, I remember the Quest 3 being a top selling console when it released.
The best I could find this year was this article, but I’m not sure if they’re just mentioning the VR headset sales in the same article.
https://www.thegamebusiness.com/p/ps5-ea-sports-fc-26-and-hogwarts


Switch 2 was selling super well, but it was out competed by the PS5 (probably due to sales) and almost lost to the Nex Playground (probably due to cost again) according to news reports.
https://gamerant.com/video-game-hardware-consoles-sales-2025-switch-2-ps5-xbox/
That seems to be a sign that the console/games are priced too high.
I had someone swear to me that Github templating was better, but I’ve only worked with Gitlabs templates. Why do you like Gitlab over Github?


I think there point is that Linux support hasn’t really increased Linux native games. It’s possible it’s even hurt it as they can just develop for one platform - windows.


I mean he’s not wrong, it’s like saying we’re going to have a flag for whether the game uses stock/bought assets or like saying whether an animated movie uses cgi.
The real issue is that many are using AI poorly, but as developers become more familiar with the tools and work them more seamlessly into their workflow, it can be beneficial.


Yeah, it was. So it had more features than most controllers at the time and I think was still cheaper.


I mean the original controller had gryo, track pads, USB dongle and Bluetooth, haptics, and buttons on the back.
However, I do agree the controller felt cheap (I think really just how light it was).
We’ll have to see. I think they could pull it off as they’ve been more aggressive with pricing than other companies.


The original steam controller was $50, I would hope they’d be able to keep it under $100.
Not to mention a steamdeck is $400, and that’s got a lot more going on than just a controller.


I mean, the issue is these lines aren’t as concrete anymore. Is the Ps5 a console or a locked down pc?
Hell, this is probably controversial, but Apple and Google actually have the monopoly on PC gaming. Android and Ios make the most money out of any gaming ecosystem.


I think the issue is, that if we’re going to call steam a monopoly (and maybe they are), then we’ve got to call Xbox, Playstation, Nintendo monopolies.
What I don’t want to see is legal attacks against steam while letting worse behavior off the hook.
It was a surprise hit for me. It feels more approachable than most souls likes and has a pretty decent story.


What shooters does she recommend, as I’ve had a hard time finding games with good multi-player and movement/controls as Cod (in my personal opinion).


Yeah, it’s possible that the group who would buy gamepass arent the norm and they’d normally buy 10+ games. But even then, they’d have to be buying 10+ games a year within the gamepass library to be canabilizing sales.
Either way, they picked a really bad time given the state of the world to be raising prices by 50%.


I feel like this is a piece Microsoft put out there to try to make the price increase feel justified.
I have to imagine they’re around the cut even point with $240/year for gamepass (given that’s four “AAA” games a year). With the price hike to $360/year, they’re assuming the average user would normally buy 6 games per year at full price. I just don’t think that’s the average gamer, but I could be wrong.
I think it may even be better on the phone.