

Maybe they should’ve put the game on the cartridge.
Maybe they should’ve put the game on the cartridge.
Are any third party games $80 right now? I thought it was literally just Mario Kart World.
I don’t think they’re actually expecting anyone to upgrade annually. But there’s always someone due for an upgrade, however long it’s been for them. You can compare what percentage of users upgraded this year to previous years.
But none of those are entire industries crashing. Audiences change, media changes how it targets audiences, business models change, but the medium still lives.
Loved the first four games, but I skipped 5 after hearing nothing but bad things. Glad to hear this is a return to form.
The Atari crash was just Atari. In North America - and only North America, things were quite different elsewhere in the world - Atari was virtually the entire game industry at the time, but that isn’t the case today.
We already do see individual developers and publishers crash the way Atari did. All the time. But for every flop, there are a dozen hits. The industry is big, and it is not a monolith. And the audience is far far far larger. People will always be buying games. It’s not possible for the entire industry to crash the way Atari did.
It’d be like expecting the entire music industry, movie industry, or book industry to crash.
I’ve had non-Hall Effect controllers for as long as I’ve been gaming, which is to say since the N64, and JoyCon 1s are the only ones I’ve ever had problems with. This is brand new tech, we’ve lived without it before. Sure, it would be nice to have, but I feel like people are just hastily jumping to the assumption that these controllers will be just as brittle as JoyCon 1s were. That is an assumption we do not know.
For what it’s worth, we’ve had non-Hall Effect sticks for generations, and they’ve mostly been fine on everything else but JoyCons. We won’t know whether these actually are as fragile as original JoyCons were until we start hearing reports of broken sticks.
What do people expect out of a desktop SteamOS that they can’t already get from any other distro?
Fighting games. I’ve been grinding Skullgirls for over 10 years now, without a single skinner box in sight.
CrossCode. I won’t spoil anything, but Lea very quickly cemented herself as my favorite protagonist of all time.
It’s basically the term for a AAA movie. Big budget, aimed at mass audiences.
Even if/when Switch 2 emulation is possible, there’s not a chance in hell it could run on Deck hardware.
Both systems have pros and cons. This article isn’t bashing on the Steam Deck at all, just making the case for what the Switch 2 has going for it.
They say up front that this article is a response to the frankly obnoxious amount of “my gaming platform can beat up your gaming platform” circlejerking that has been going around - which you’re kinda perpetuating.
The Deck does not “obliterate” the Switch 2, and a headline like that makes you part of the problem.
The Wii U was stuck working against itself in a number of ways. On paper, the idea of bringing the DS’s successful format to a console sounded great… but couldn’t actually work the same way in practice.
The first problem was that human eyes can’t focus on two screens at different distances from the eye. You can’t actually look at both screens together, you have to switch your focus from one to the other.
Then there’s just the economic reality of console development requiring developers to prioritize multiplatform development. No one wants to design a game around the Wii U and have it be exclusive to the Wii U. That was viable for the DS because the DS was such a massive juggernaut, and because handheld titles could be developed on a much smaller budget, but Wii U exclusivity could never be justified. Games that are being developed for other single-screen platforms and then ported to Wii U can’t do much with the Gamepad.
But perhaps the most ironic nail in the coffin was that the best use case for the Gamepad, Off-TV Play, could only be supported by games designed around a single screen. Developers shouldn’t make the second screen important or else they lose this feature!
Every Nintendo DS game.
The Stanley Parable, and similar “walking simulator” type games.
That’s very much not true then. Have you ever tried to set up a third party store like F-Droid?
Android requires you to dig into the settings before you can install third party APKs, and gives you several big scary warnings about it. If you download an APK from the web browser, it will then prevent you from directly opening it, claiming it’s to protect you from malware. Instead you have to open the file browser and find it in your downloads folder, then you can install it from there. Finally, it will give you even more big scary warnings about letting any app that isn’t Google Play have permissions to install its own APKs.
You didn’t explain anything. You said it’s easier than installing Windows, and then you said you weren’t talking about installing Windows. Huh?
Hoping to see more third-party devs update their games. It’s ironic that the worst ports are the ones that benefit the most. Games that were just thrown onto the Switch 1 with no effort to reach acceptable performance suddenly perform well now. As long as the framerate wasn’t capped, it might just hit 60 on Switch 2.
But games that were downgraded to properly fit onto the system can’t revert those downgrades. Capped framerates remain so, those games need patches to uncap them.
Some of the games I most want to play on Switch 2 are ones that remain stuck at 30fps still…