

Looks like 4chan found this site. Now the question is whether they’ll kick the fascists out or let it become a nazi bar.


Looks like 4chan found this site. Now the question is whether they’ll kick the fascists out or let it become a nazi bar.


But that also means he had plenty of time to find out that maybe some of these should be discarded from the final product.
How would you define oversaturated then? Since you counted them up and said seven isn’t a lot, is there a certain number that’s a cutoff?
Oversaturation should be relative to what the market will bear. They’re absolutely right that the time commitment is what really matters here. You might not think seven sounds like a lot, but no one’s committing to grinding battle passes in seven live services at once.
If we were talking about something like visual novels, seven isn’t a lot because you’ll finish one and move on to the next. But seven live services is a lot of live services, because it’s more than what people will play.


Breaking news: Company wants consumers to buy new product. Details at 11.
I feel like hero shooters, and many other genres, have players swearing allegiance to one game and hating on all the rest. The FGC is a unique anomaly for having this shared space where the only way we can make our offline events sustainable is to put them all under one roof and encourage players to support as many games as possible.
That’s something you don’t see in any other genre, even the idea of a HSC sounds laughable. I think that’s why in other genres it’s saturation, only in the FGC is a rising tide lifting all ships.
People say they’re sick of live services, but the successful ones are still doing hella numbers. Execs have seen how much money Marvel Rivals is making and they want a piece. I think the real problem is that they’ve become so saturated. Most gamers already have one or two live services they’re hooked on, and these games demand so much of your time that they’re not going to fit another into their rotation. Do people truly hate live services, or do they just hate the ones they’re not currently playing?
Live services also come with an expectation that they have to be a massive megahit overnight or else they’re dead on arrival. All or nothing. With the budgets that get poured into these games, the only way to get a return on investment is to hit it big big big. I have a lot of opinions the way gamers throw around the word ‘dead’ to describe any multiplayer game with a less than Fortnite-sized playerbase, argumentum ad SteamCharts has done irreparable damage to gaming discourse, but it is a sad truth that a lot of modern multiplayer games can’t just find their niche and be comfortable with that.
And I say all this as someone whose favorite multiplayer games have a matchmaking system that consists of just pitting you against whoever’s available, or even a Discord server where you ping a matchmaking role and hope someone responds. A modest little indie game can sustain a tight-knit community that way, but it’ll never fly for a big budget live service. I have games I love dearly that I can’t actually recommend to people because getting matches can be a chore that I doubt most of you want to deal with.
This then leads to this self-fulfilling prophecy where a live service with this kind of anti-hype train is what seals its grave. Live services are an investment to get into, but it’s already been pronounced dead, so don’t sink any cost into it because no one else will. I have games that I’ve enjoyed but couldn’t justify putting money into because the future looked too uncertain, which is exactly how they ended up dying.
Maybe there’s even a bit of us vs. them, because market saturation has made the fight for an active playerbase so cutthroat, people don’t want to see a competing title risk siphoning players away from their preferred game. I’ve even been there too, my favorite game of all time dropped off because another game came in and split its playerbase.
But mostly, I think a lot of people just like shitting on the new target of the day without even thinking too hard about why. Making fun of a flop has always been a popular gamer pastime. I’ve seen this sort of thing happen all time time, dating back before we even had the term ‘live service’. TORtanic is the one that immediately comes to mind for me, the one people made such a big deal out of that they had to come up with a funny name for it. Anyone remember that?


You should be safe. There were banwaves in the past that resulted in players getting blocked from online play, but those were tied to the console, not the account, and there is no 3DS online play to ban people from anymore. And after those banwaves happened, CFW started getting smarter about covering its tracks so Nintendo likely can’t detect you as long as everything’s up to date.
Given that the 3DS has been long discontinued, Nintendo’s not going to bother cracking down on anyone now.


But would @yesman@lemmy.world’s statement also apply to go?


Maybe in just one specific genre, but other kinds of competitive games do exist. It’s worth noting that fighting games have never had even a single cheating scandal.


I think that’s a rather shallow way of looking at. Would you describe something like chess as ‘lazy’ then?
A good competitive game has to put a lot of thought and care into its design to make it so that two players trying to make each other miserable actually ends up coming out the other end as a fun experience.


There is no good gacha. But at least Mahjong Soul only uses it for cosmetics, so I guess that.


How exactly are you going to get at the battery while the cartridge is inside the Game Boy, with the PCB facing inwards?
If you claim this is doable, let alone easy, I’d like to see a video of it.


The article is about 3DS carts.


Sounds like the problem is just trying to chase infinite growth, expecting every game to sell more than the last.


Text that’s written in kana-only can actually be kinda difficult to read. Japanese is written without spaces between words, so kanji helps to distinguish where words actually begin and end. The language is also full of homophones, words that are pronounced the same but are written with different kanji to disambiguate them.


How do they deal with CSAM and other illegal material? (I’m guessing the answer is that they don’t)


Free fonts exist, so you don’t even need to resort to AI.


Unicode has over 100,000 kanji, though the vast majority of these are esoteric kanji that are rarely used. You could trim it down to just the Joyo kanji list, consisting of 2,136 characters for everyday use.


Get whichever platform has the games she wants to play.
Games that get declared a target by the alt-right often do become full of it. Just because you haven’t seen it doesn’t mean it’s not a serious problem.