Some games I’m excited enough for to want to spend full price on release. Some games I’ll wait for a sale on. Just depends on the game.
Some games I’m excited enough for to want to spend full price on release. Some games I’ll wait for a sale on. Just depends on the game.
Super Monkey Ball 1 and 2 got a remaster a few years back.
This is why I don’t see Proton as a substitute for proper support. Because if they don’t actually support the platform, they could break it at any time and say you’re outta luck.
The problem is that Apple has become increasingly hostile towards developers, I’ve heard plenty of horror stories from devs in recent years. Refusing to support Vulkan is an especially boneheaded decision, expecting anyone to support Metal is just creating unnecessary friction.
I don’t support pirating anything that is readily accessible. I’ve never touched Yuzu or Ryujinx.
But I also think it’s important that these projects are developed sooner rather than later, before the things we want preserved disappear. Later is too late. Some Switch titles already have been delisted, but we’ve saved them thanks to these efforts.
Good showcase, but feels a bit strange not to use an actual handheld game for the LCD comparisons.
Strongly recommend playing Earthbound before Mother 3. Mother 1 is entirely skippable, I’ve tried to play it multiple times and never could get through it.
Percentage-based damage doesn’t make you struggle more with more health, it just means a few attacks take the same number of hits to kill. You’re never any worse for it, and you’re still better against every other attack in the game.
Also, I said evasion anyway, not health.
I’m not seeing a link. Missingno.'s sprite is just the graphics decompression routine attempting to parse data from elsewhere in the ROM due to a wrong pointer, this obviously can’t be concept art for that sprite. The idea that they might’ve considered making it canon in later generations is far too unlikely as well, we know they hated that this glitch got found and never ever ever would’ve wanted to acknowledge it.
The article’s conjecture is just “it’s blocky and it has writing on it, and if you squint really hard, you could pretend writing is like glitchy pixels.” Too much of a stretch.
I have heard a lot of good things. I’ll probably start on it whenever I finally finish Persona 4 Golden.
I recognize the importance of Proton to bridge the gap and bring users over who would never switch if they can’t play all their Windows games.
But I won’t ever agree that Proton should just replace proper native support.
I’m not expecting to beat Daigo Umehara any time soon. I’m just aiming to beat the next guy in front of me. And the next. And the next. No matter what my skill level, there’s always a challenge. That doesn’t mean I have to be the very best, quite the opposite.
You’ll find more close-knit communities in smaller games. I play a lot of fighting games, and the FGC moves heaven and earth to keep the one thing alive that very few other games are doing: locals. Go to locals and meet people!
I guess I just don’t get the tribalism here. Both are cool in different ways.
Singleplayer games offer a more curated experience. A story and a set of hand-crafted challenges. But that generally means finishing one and moving onto the next, rather than really sinking my teeth in it.
Multiplayer games offer a neverending challenge. There’s always a better opponent. And I’ve made a lot of good friends through these communities.
I play games that are so niche that the ‘matchmaking’ consists of pinging people on Discord. Because we don’t have proper matchmaking, we struggle to retain new players because they come in, get pulverized into the dust, and give up.
The point of matchmaking is that even a more casual beginner can find opponents at their level, without having to grind a ton to catch up with those of us who have been playing for years.
It was a great game that I enjoyed start to end, but ending on a “this will only make sense when the 3rd game releases in X years!” note leaves a really sour taste in my mouth.
Well, one problem with ZTD is that it completely ignored the teaser in VLR’s epilogue. Actively contradicted it even.
I don’t think the teaser made VLR feel incomplete though, since it was also completely disconnected from VLR’s otherwise self-contained story.
Splatoon 3 had the Splatoween Fest over the weekend. Same as last year’s event, just a typical Splatfest but with some spooky aesthetics added.