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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Same. And especially for a live service game, it’s just gone. If someone made some great 3D models and animations for an offline game, even if the game doesn’t sell very well, their work is still out there. But with a live service game, that’s just it. No one else gets to see it for more than a few days.

    I also hate the fact that the dev studio will face the consequences of this, while whatever braindead exec with a master’s in bullshit administration will probably still be employed.

    But at the same time… I can’t help but enjoy the spectacular failures of these anti-consumer products lately.







  • This article brings up a great point.

    In addition, I’ve always thought that video games work the way we were told the world worked. (At least, the way we were told it worked in the 90s in America.) Work hard to get some resources so that you can use those resources to build more stuff to get more resources, etc.

    Kids today can work as hard as they want, only to still have no chance of paying for college and still have no chance of buying a house. Video games at least provide that “strategy -> effort -> reward -> next level” cycle that our brains find very rewarding, which, for far too many people, does not exist in real life.

    That’s probably what makes modern games so disappointing, too. Games were one area that actually was a meritocracy… until pay-to-win messed that up.




  • This might not be exactly what you’re looking for, but Neon White is one of my favorite games of the last few years, and it’s on the Switch. I played on PC, but I haven’t seen any complaints about the Switch version.

    I don’t really know if I’d call if a first person shooter. It’s more like a first person platformer and you have to shoot some targets before completing the level. Levels are very, very short, and you’ll replay them many times to shave a fraction of a second off of your time.




  • Yeah, it definitely needs trackpads that are easy to reach in order to be a Steam Deck controller. (And I’m saying “easy to each” because the awkwardly placed Playstation touchpad doesn’t count.)

    I’m curious about this part, though:

    Gyro in the “Steam mode”. With the sticks having a touch sensor too.

    That sounds like an advantage over a Playstation or Switch controller. I’m guessing that means you could enable the gyro just by touching the analog stick, without having to press a button. That’s like what most people did on the Steam controller, where the gyro would enable when you touched the trackpad.





  • Aw, I was looking forward to this one. But also, meh, my unplayed backlog is huge.

    I’m gonna put on my casual-observer-business-analyst hat real quick: it seems weird that Sony is making so many decisions that they know will piss off customers with their brand lately. Microsoft has been striking out hard with underwhelming exclusives, whereas at least Sony has had a few hits. Sony could take advantage of that and use this generation to crush the Xbox brand pretty hard. The payoff would be huge later on.

    Business execs always fancy themselves as military generals; I’m sure they’ve heard that Napoleon quote, “Never interrupt your enemy when he is making a mistake.” Instead, they seem to be taking advantage of Microsoft’s blunders to just knowingly make their own blunders.

    Like, even from a cutthroat business exec mindset, there is a profit-motivated reason to just chill out with the anti-consumer stuff right now. Your biggest competitor has been absolutely unloading a clip into their own foot for like two years. Quit drawing attention to yourself.