• inverted_deflector@startrek.website
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    2 months ago

    Will be very neat to see the community reaction to this. To this day dooms open source engine is prolific. I imagine this will be amazing for fan and indie games

  • ChaoticNeutralCzech@feddit.org
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    2 months ago

    Not free as in FOSS because it’s limited to non-commercial projects, but they’re Valve. Devs will probably be able to strike deals if their monetization schemes aren’t exploitative.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    2 months ago

    I’d love to see someone make a “TF2 Classic” where it’s the game as it was on release, but with all the current QOL and fixes; none of the unlockables and hats and all that bullshit. Just pure fucking fun.

    Pretty sure you don’t need to write an entire;y new branch tho. I think I’ve seen servers doing that even before I stopped playing.

    • Baguette@lemm.ee
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      2 months ago

      demoknight and direct hit soldier are like some of the most fun loadouts though

      Even trolldier is fun (granted I suck at it)

    • off_brand_@beehaw.org
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      2 months ago

      Man I remember the last time I successfully played spy as a kid, with the, “turn left/right 170 degrees and backstab” commands you input right as you pass by someone.

      Doable by hand, but now I have a cat on my desk at all times and the range of motion requires to whip around that fast isn’t gonna happen.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        2 months ago

        I had made a script that would allow me to set timers for my stickies as a demo. Spray a CP or doorway with 'em, set the timer to, like, 60 seconds and then go spam regular nades somewhere and just wait for someone to explode a minute later.

  • verdigris@lemmy.ml
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    2 months ago

    Putting the game out to pasture after years of neglect… Sad that they’ll never restore the actual game to its pre-matchmaking glory days. Hopefully this will result in a proper vanilla experience, but it’s pretty painful that the actual game (which will always attract the most players) is being left to rot like this.

    • happydoors@lemm.ee
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      2 months ago

      Look into TF2 Classic. It’s essentially ~2011 tf2 with just a few different items and game modes. No stupid hats, manageable and balanced weapons. I love it! Been playing for years now with no bot issues. I believe it will be added to the official steam store sometime soon

      • LukeZaz@beehaw.org
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        2 months ago

        I believe it will be added to the official steam store sometime soon

        Assuming nothing explodes, yes. The devs have confirmed they’re working on porting TF2C to use the newly-released codebase and plan to release on Steam now that they’re legally allowed to do so.

        Might not be “soon” though. I suspect porting will take a lot of work.

      • verdigris@lemmy.ml
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        2 months ago

        Yeah I’ve touched both TF2 Classic and Open Fortress in the past. They’re certainly better than post-2016 TF2, but a) they have very low player-counts, and b) they’re definitely not trying to be vanilla TF2. Each has their own unique vision and balance.

        edit: Okay I played TF2 Classic for a couple hours last night and actually it does feel a lot like the good old days. A couple of the new weapons feel either over- or under-tuned (namely the Heavy’s AA cannon is crazy strong while the Demo’s TNT feels pretty bad), but having such a manageable amount of alternatives keeps each class pretty grounded. One of my complaints about modern TF2 is how almost every class can be played so differently – it’s good for player freedom, but bad for instantly recognizing what you’re up against.