In reality, there is (almost) no force to reduce speed in space.
It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I’d have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.
What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that’s in the game?
I immediately thought “piloting” felt like paddling a bathtub while trying to use an abacus with the other hand. The physics and just “feel” of piloting are awful to me, and I’m basing that on ancient space sims like Freelancer. Did they play any other space game throughout history before making this?
Haha, your analogy is spot on! I think it’s still fun but my ‘science’ brain gets quite conflicted when piloting it.