As soon as they opened the post with “why it turned out so awful” I just discounted everything else. We’re not even playing the same game. You could argue that there are parts of it that are designed and executed in such a way that some gamers won’t enjoy it, e.g. lots of loading screens, it’s not a true space sim, performance is lacking, etc.
But there’s tons of content and variety, the game looks nice, the game plays well both on foot and in the starships (of course the shooting isn’t Destiny, and the ship combat isn’t elite dangerous, but it’s good), it’s an enjoyable product in its own right that is buggy, sure, but not brokenly so.
That being said this numerically huge involvement of multiple studios has been a thing in AAA development for a decade or more now, and it doesn’t really mean the game is bad on its own. I do think it’s a problem with scale and visual fidelity of these games hitting a point where this sort of outsourced collaboration is necessary to hit the development time frames these companies expect, but that’s just a sign that they should scale down and get more humble and “locally grown”, though we all know capitalism won’t abide by that and neither will the paying average gamer who can still somehow look at modern AAA titles and say they look bland or all right at times even though the fidelity is absolutely nuts.
Yeah I think Cyberpunk raised the bar for broken launches. Starfield runs and the only bugs I’ve seen are some wacky NPC interactions and ships clipping through people:
Outside of a crash when placing large objects in the outpost once, I haven’t had any real issues. In the first combat mission I had an enemy sticking through the ceiling and spotting me, but that’s really it
ive played nearly all Bethesda games at launch. This one has the worst aesthetical feel. Inconsistent npc facial animations. All the apparel and spacesuits are ugly as heck.
Id argue 4chan is right here. Outsourcing has its downsides in design.
Btw. If you use the mod to turn off color filters the game starts to feel very dark, but with filters even shadows are colored. Inconsistent outcomes fixed with filters? To make it look more uniform around a planet etc. I do know about atmosphere colors, but atmosphere doesn’t color the darkness.
It’s funny you should say it, because I had the same first impression. “How did you make it drearier than several actual nuclear post-apocalyptic wastelands??”
From what I understand they wanted the game to feel “cinematic” so they choose themes for each area to give you a specific feeling. I too am not thrilled with reddish shadows because Bethesda decided this moon should be reddish even though it’s all grey…
It’s on 4chins, so it’s safe to assume the opposite of whatever they say is closer to the truth than what they posted.
So far, I’ve only really experienced one real bug (groundpounder mission suuuucks), and my only other complaint I have (frequent CTDs) is probably because I’m way under the min spec running an RX 570. Considering this is a Bethesda game, it’s surprisingly not that buggy.
Is it really that broken?
As soon as they opened the post with “why it turned out so awful” I just discounted everything else. We’re not even playing the same game. You could argue that there are parts of it that are designed and executed in such a way that some gamers won’t enjoy it, e.g. lots of loading screens, it’s not a true space sim, performance is lacking, etc.
But there’s tons of content and variety, the game looks nice, the game plays well both on foot and in the starships (of course the shooting isn’t Destiny, and the ship combat isn’t elite dangerous, but it’s good), it’s an enjoyable product in its own right that is buggy, sure, but not brokenly so.
That being said this numerically huge involvement of multiple studios has been a thing in AAA development for a decade or more now, and it doesn’t really mean the game is bad on its own. I do think it’s a problem with scale and visual fidelity of these games hitting a point where this sort of outsourced collaboration is necessary to hit the development time frames these companies expect, but that’s just a sign that they should scale down and get more humble and “locally grown”, though we all know capitalism won’t abide by that and neither will the paying average gamer who can still somehow look at modern AAA titles and say they look bland or all right at times even though the fidelity is absolutely nuts.
Thank you
No, it’s fairly unbroken
Yeah I think Cyberpunk raised the bar for broken launches. Starfield runs and the only bugs I’ve seen are some wacky NPC interactions and ships clipping through people:
Outside of a crash when placing large objects in the outpost once, I haven’t had any real issues. In the first combat mission I had an enemy sticking through the ceiling and spotting me, but that’s really it
Incredibly well put together for a Bethesda game at launch.
For a bethesda game on launch it’s relatively stable on launch, main issues for a lot of people are the performance and how lifeless the world feels.
No worse than any other BRPG at launch. A lot of people are still let down for other reasons.
ive played nearly all Bethesda games at launch. This one has the worst aesthetical feel. Inconsistent npc facial animations. All the apparel and spacesuits are ugly as heck.
Id argue 4chan is right here. Outsourcing has its downsides in design.
Btw. If you use the mod to turn off color filters the game starts to feel very dark, but with filters even shadows are colored. Inconsistent outcomes fixed with filters? To make it look more uniform around a planet etc. I do know about atmosphere colors, but atmosphere doesn’t color the darkness.
It’s funny you should say it, because I had the same first impression. “How did you make it drearier than several actual nuclear post-apocalyptic wastelands??”
From what I understand they wanted the game to feel “cinematic” so they choose themes for each area to give you a specific feeling. I too am not thrilled with reddish shadows because Bethesda decided this moon should be reddish even though it’s all grey…
Maybe no one at Bethesda has ever looked at the moon?
It’s on 4chins, so it’s safe to assume the opposite of whatever they say is closer to the truth than what they posted.
So far, I’ve only really experienced one real bug (groundpounder mission suuuucks), and my only other complaint I have (frequent CTDs) is probably because I’m way under the min spec running an RX 570. Considering this is a Bethesda game, it’s surprisingly not that buggy.