It’s fantastic and runs great on the Deck. I kept hearing people talking about how great and unique it was, and I’m really glad I jumped on it when I did.
The game is unique and doesn’t really compare directly to any other games I know of. The core game play is kinda similar to a board game, you’re building a house layout by choosing between randomly chosen room tiles. In-between adding rooms, you’re exploring the house in first person, and solving puzzles on the way. There’s also a resource management system, where you sometimes need a keys and other resorces to progress into new rooms. At the end of the day the mansion resets and you start over.
Overall the game is an interesting mix of board games, rogue-likes, puzzles, resource management, knowledge-gated progression, permanent puzzle progression, and environmental story tellings. That’s a lot of things, but they work well together and I’m just getting more and more invested in fully exploring this game.
If you enjoy games like Outer Wilds or Return of the Obra Dinn, where you basically can only play it through once to figure out the secrets, it feels like this is going to be something you’d love. The downside is the roguelite element can be really punishing and make you feel like you’ve wasted a day, especially if you’ve found the secrets in those rooms. The good news is that there’s been at least a couple times where I found out items were puzzles days after I saw them, so it might not entirely be a waste.
Definitely right up my alley then.