coyotino [he/him]@beehaw.org to Gaming@beehaw.orgEnglish · 12 hours agoLike it or not, developers are experimenting with AI for their remasters and remakes - but can they ever be any good? [Eurogamer]www.eurogamer.netexternal-linkmessage-square11linkfedilinkarrow-up16arrow-down13
arrow-up13arrow-down1external-linkLike it or not, developers are experimenting with AI for their remasters and remakes - but can they ever be any good? [Eurogamer]www.eurogamer.netcoyotino [he/him]@beehaw.org to Gaming@beehaw.orgEnglish · 12 hours agomessage-square11linkfedilink
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up18·11 hours agoAI upscaled textures were already a thing and they are the laziest “upgrades” imaginable, not worth my money over the original I already have.
minus-squareMegaman_EXE@beehaw.orglinkfedilinkarrow-up3·5 hours agoI was sad finding out the dead rising remake used Ai textures for background textures in shops and stuff.
AI upscaled textures were already a thing and they are the laziest “upgrades” imaginable, not worth my money over the original I already have.
I was sad finding out the dead rising remake used Ai textures for background textures in shops and stuff.