• Sanctus@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    How would you continually add meaningful content season after season when these games are heavily story driven? You’d run into the same problem Destiny is having but faster as you try to keep a story running infinitely.

    • I love Dark Souls. I love the lore of Dark Souls. But to say they are heavily story driven is false. They’re literally built around the game, and then the story is shaped around the gameplay. They’ve said this themselves many times. In that sense, it wouldn’t be that difficult to continuously add fun game content and then write some small story shit to make it fit in the existing lore.

      Not that I necessarily want this. I’m just saying From, at least, could pull it off considering they already operate in a way that doesn’t impact it like actual story-driven titles.

      • Sanctus@lemmy.world
        link
        fedilink
        arrow-up
        5
        ·
        1 year ago

        Thing is, thats not what attracts us. Its the way the world is alive. Lords finally did it too. The world is built to where it tells a story.

        The Fire Giant is imprisoned by the kiln, left to be the last lone guard.

        We arrive at the Temple of the Deep, only to hear i passing from an NPC that Aldritch isn’t there, when we arrive where he should be he is not there.

        The weird singing beasts around Liurnia can have their song translated, and they sing of being persecuted by the “Golden Ones”.

        These things are crafted with care, knowledge, and purpose. All of this is antithema to the quick bursting format of GaaS, where content is live for all of 3 months before becoming dead. It does not serve the art form, and you’ll be left with hollow shell of a game as devs don’t have time to breath life into each boss. You’ll also end up getting even more reskins and people already complain about that.

        • ILikeBoobies@lemmy.ca
          link
          fedilink
          arrow-up
          1
          arrow-down
          7
          ·
          1 year ago

          That’s what attracts you, I have never heard anyone compliment the story.

          And if it was that then they wouldn’t be “Souls like” because you can have a 2d rpg with “deep lore”

          • Sanctus@lemmy.world
            link
            fedilink
            arrow-up
            4
            ·
            edit-2
            1 year ago

            Mans has gone hollow, doesn’t think the atmosphere and lore are a major draw of FromSoft Souls games. So much so that nesrly every other Soulslike has tried to have a mind blowing story. Look at the genre dude, its painted in Miyazaki’s favorite colors.

            Edit: and soulslikes really refers to two things:

            1. currency experience
            2. dropping it when you die
              That seems to be what the industry has decided on when they tag a game “soulslike”. But they’re missing the most vital pieces. Thats why “2D rpgs with deep lore” are role playing games and not soulslikes.
            • ILikeBoobies@lemmy.ca
              link
              fedilink
              arrow-up
              1
              arrow-down
              3
              ·
              edit-2
              1 year ago

              I don’t think anyone would call Outward a Souls-like but apparently it is based on your definition

              Also you can make a 2D RPG with currency experience and hardcore death, people won’t call it souls-like unless you’re rolling around a boss

              Is RuneScape souls-like if you’re a hardcore? What about playing fallout as a hardcore?

              • Sanctus@lemmy.world
                link
                fedilink
                arrow-up
                3
                ·
                edit-2
                1 year ago

                A picture of games like Outward, which is hefty in Soulslikes

                Steam disagrees with you.

                You can, but specifically, soulslikes have currency experience, you drop it, and there are checkpoints that refresh the area. Its a specific gameplay loop and mechanical feel that makes it a soulslike. Yes, they are technically RPGs in the same way an IPA is also a beer. Idk what you’re pulling at. I can frame Fallout as a survival horror. These bins we put games into are slightly arbitrary, but it means they contain systems that are alike and provide much of the same feel or user experience. Fallout does not provide the same user experience as dark souls. If you want to discuss in good faith I’m all for it. But you seemingly want a battle of wits, and have arrived unarmed.