It’s tough to make games, so I cut the Devs a lot of slack. Starfield was definitely too ambitious for the engine they built it on but it’s probably the best it could possibly be… With that engine.
I disagree, I’m pretty sure the same-y dungeons and lack of interesting space traversal (but requirement to engage in it) was a design choice, not an engine limitation. I’m happy to cut them slack on a lot of things, but not game design.
It’s tough to make games, so I cut the Devs a lot of slack. Starfield was definitely too ambitious for the engine they built it on but it’s probably the best it could possibly be… With that engine.
I’m sure that’s a factor in exploration but the engine doesn’t prevent them from adding a more interesting story, lore, and decent voice acting.
I disagree, I’m pretty sure the same-y dungeons and lack of interesting space traversal (but requirement to engage in it) was a design choice, not an engine limitation. I’m happy to cut them slack on a lot of things, but not game design.