In a new IGN First interview, Dragon's Dogma 2 developers Hideaki Itsuno and Kento Kinoshita explained its unique approach to fast travel, and why relying too heavily on the mechanic can be harmful.
Morrowind is the gold standard imo. There’s like 8 forms of fast travel and they all work differently. 3 of them are spells that can be used to travel FROM anywhere you are. None of them give you total access to travel TO anywhere. But you can get anywhere you need to go fairly easily.
Morrowind is awesome, all those methods of fast travel and yet you’re still able to just swim (or water walk, or fly) to Solstheim (new area (island) added through DLC).
Morrowind is the gold standard imo. There’s like 8 forms of fast travel and they all work differently. 3 of them are spells that can be used to travel FROM anywhere you are. None of them give you total access to travel TO anywhere. But you can get anywhere you need to go fairly easily.
Morrowind is awesome, all those methods of fast travel and yet you’re still able to just swim (or water walk, or fly) to Solstheim (new area (island) added through DLC).
And counterintuitively, having to consult a physical map instead of an in-game map only improved the immersion.